[b]It's been a long 2 years,[/b] but I've finally crossed the finish line on Parkour Legends. I'm so excited for you all to play the final game and compete with each other on the leaderboards. [b]The game releases May 8th 2024 at 6:00 AM EST. See you then![/b] In the meantime, feel free to check out the updated demo, containing all 24 levels from the first (of 11 total) zones in the game. And here are the main things that have been added or updated to the final game since the last announcement: [list] [*] Completed all 280 levels [*] New UI and main menu where you can access settings more easily [*] Replays of your best runs and the ability to race against your best time--or other players' best times! [*] A handful of performance improvements and settings to help achieve a solid 60 fps if possible [*] Adds a dedicated retry button to quickly retry a level or go back to the latest checkpoint [*] Buffing up the Sprint ability: if you press sprint while in air, you'll immediately begin sprinting upon touching the ground. Sprinting also maintains your multiplier, making it easier to earn another sprint if you continue performing well. Finally, sprinting will knock obstacles out of your way. Sprint as often as you can! [*] The purple star collectibles have been replaced with souvenirs you can view in a gallery [*] You can control the camera during the Level Preview now to carefully plan your route [*] Collectibles are only unlocked on level completion, making them more of a challenge and a puzzle to secure [*] New and improved sound effects for the different surfaces in the levels (grass, dirt, concrete, etc) [*] 3 voice options [*] Controller rumble for specific events, like hitting a wall or using adrenaline [*] A streamer friendly playlist with unlicensed tracks, free of any copyright claims (more songs to come in future updates) [*] More visual settings (resolution, full screen, v-sync, frame rate cap) [*] Summary stats for the end of run, such as obstacles cleared, distance traveled, etc [*] As always, various bug fixes and polish [/list]