THE RAZOR’S EDGE: THE BLADEMASTER’S CLASS IN OTHERCIDE
Author: Lightbulb Crew,
published 5 years ago,
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There are three distinct archetypes within the Daughters of Othercide, each one of them with their own strengths and weaknesses. Today let's take a better look at our monster slayer: the Blademaster.
[b]Nizar and Alexandre,[/b] Game Designer and Art Director on Othercide
Lonely Blade In Darkness
[b]Nizar:[/b] As Game Designers, we were at the origin of the Blademaster conception. Early in the development process, it appeared to be clear that we wanted a triumvirat of Daughters. To increase players’ strategic decision making, each daughter must have unique strengths and weaknesses: we didn’t want to create subtle variation of a single archetype.
[b]Alex:[/b] Creating a class in Othercide is a crucial step: in addition of being the main characters of our players, each class must represent a clear function gameplay wise as well as follow the guidelines of our art direction. Building our classes was a long ongoing process, with a lot of iterations and questioning!
In my point of view – and this is applicable in multiple situations – a character rises from a couple of strong ideas. Those main “impulsions” don’t need to be very original, but must be clear and definitive, so that they can resonate along the creative process.
Read more on our website: https://www.othercidegame.com/blademaster-class-othercide/
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