[img]https://clan.cloudflare.steamstatic.com/images//33865655/da3fab0297922baa0a84ebbb4456c52e6f23e096.png[/img] The closed beta for One Step From Eden has been out. Follow the twitter @OneStepFromEden for chances to get in! I've been away at Tokyo Game Show 2019! Where we were selected for the SOWN awards and won Best Game Design! But I'm finally back now and will be actively working on the game and updating the beta. [img]https://clan.cloudflare.steamstatic.com/images//33865655/e8580d5170e962240ae5669f51c211c4331519f3.jpg[/img] Wasn't sure the best way to get patch notes outside of discord. Hopefully this helps! [b]Patch Notes #1[/b] 1. Restructured battle end logic, no more soft locks on normal battles! 2. Fixed boss executions being interrupted and softlocking. Boss executions should now always kill you, if not #3. 3. After 10 seconds of being "downed" at 1 hp, you will regain control of your character, to prevent any softlocking 4. Addded final checks to ensure tiles exist before attempting to move there and soft locking 5. Structures and enemies will no longer explode when being cleared from the field 6. Added enhancements (below) 7. Limited some enhancements to encourage diversity 8. Fixed some incorrect descriptions and added stuff like damage of blade throws 9. Sparing bosses counts as a battle for pacts 10. Fixed black screen when loading a game 11. Added some tutorial tips 12. Shiso now starts with align instead of pull Thank you for bearing with me on the bugs, it should get better and better as we keep going! :) Let me know what you're most excited about and feel free to throw your ideas at me! I'll be reading them even if I can't respond right away. Nerfs: Hyperbeam reduces spellpower by 2 Duel Disk reduces spellpower by 1 everytime you shuffle Changes: Devour - heals 100 hp if it kills an enemy CarpetBomb - rains down shots on a wide path and leaves flames on hit. Gain fragile. Can hit self. ClawTraps - raised root duration from 2 to 4 New Spells: Cynet - apply link to all enemies for 8 seconds Salvage - destroy a structure in front to gain 100 shield and max mana New Enhancements: EarthboundPlus - give an earthbound stack ExtendedMag - +4 shots and Jam FragilePlus - hits apply Fragile Overload - double damage and Consume SummonHealth - double summon health [b]Patch Notes #2[/b] Changes: Set a minimum deck size, cards cannot be removed below 4 cards Disabled mouse locking to center of screen after a duration while the game is the focused window Add some unique/random dialogue lines Balance Changes: Blizzard - mana cost 4->5 Entrench - root duration 1->2 Earthen Armor - shield amt 70->40 Tractor Beam - rarity 2->1 Pull - duration shortened, rarity 1->0 SumTurretGun - mana cost 2->3 Circuit - dmg 40, rarity 2, mana 1, duration 3->2 Twoxin - posion 40->60 Pacts altered for balance, removed Heal pact. ChocoMintChip Frost slow now only applies to enemies Rose (artifact) now gives atk dmg instead of healing MaxMana can only be raised in battle Enhancements will now cost 1 extra upgrader for each enhancement already on the spell Hazel's wrench now damages enemies for 25 instead of shielding/giving them spellpower Gunner's weapon now fires a piercing laser Bugfixes: Make sure depleted/onequip artifacts are all saved in save/loading Elecbug leaves tile as occupied when dieing Boss last words will show up again when they are killed Added attacks for Machgunner 3 and 4 (they're scary) Fixde softlocking/going to negative hp when dieing right after killing a boss Set hp after adding artifacts when loading a run Fix restock button cost scaling Fixed crash when removing multiple cards too quickly Fixed Salvage not granting shield and mana (and non-spammable execute spells not proc'ing on summoned objects) Fixed Midnight (now casts spells for 0 mana and consumes them) Fixed Daffodil giving Removals every load Fixed run timer to reset in between runs and get saved when loading Fixed focus highlighting spell rewards that were not the same brand Fixed softlock when skipping upgrades