Patch v1.7.1
Author: Ristaccia LLC,
published 2 years ago,
[b]Patch Notes 1.7.1 | 4-27-2022[/b]
[b]Spell Changes:[/b]
Ambient Burst - removed anchor
Barrier - rarity raise from 0->1
Chrono Sphere - mana cost reduced from 2->1, dmg raised from 20->40
Excalibur - lands 3 tiles away instead of 4 so it can at least be activated without stepslash
Explosion - dmg raised from 500->666
Flamberge - on hit dmg raised from 10->30
Gambit - dmg raised from 30->50
Guillotine - mana cost reduced from 4->3
Hellfire - dmg raised from 80->100
Ice Spikes - dmg raised from 60>90
Ion Cannon - dmg raised from 100->120
Step Slash - dmg raised from 80->100
Step Pierce - dmg raised from 80->120
Sunder - now only hits enemies to match the description
Swords of Light - dmg raised from 10->20
Sword Row - dmg raised from 10->20
Thunderstorm - dmg raised from 50->80
[b]Artifact Changes:[/b]
Anvil - shield gained on being hit by Flame now scales with SpellPower since Flame dmg scales with SpellPower
Double Edge - reduced SpellPower and Defense from 4->3
Merit Badge - rarity raise from 2->3
Spellthief License - healing raised from 100->200
Uranium - raised SpellPower from 5->6
[b]Loadout Changes:[/b]
Shiso's Kunai kit - replaced ClawTraps with ShadowShift
[b]Enemy Changes:[/b]
Twintail shots now land faster (1.3s -> 0.8s). This is to clear up clutter on the screen.
Quarrelings base rewards raised from 5exp->10exp, 3sera->5sera
[b]Modding:[/b]
Disabled scrolling when checking/unchecking a mod
Removed file list from log when checking/unchecking mod
Fixed an issue where newly checked mods would not install until exiting/returning to the mod menu
Fixed an issue where mod Priority and Version would be overwritten when updating a mod
[b]Bugfixes:[/b]
Removed some useless upgrade options on Tri Force and Midnight
Opened up some upgrade options for spells that have a variable amount of shots
Fixed a bug where mods would not install in GOG version
Fixed a bug where controllers could not exit text input fields. Pressing "back" will now exit the fields on controller
[b]Hotfix:[/b] - 5/2/2022
Install on Start now works with Workshop Mods
Fixed a bug where removing Magnifying Glass would not reset the fragile dmg multiplier
In order to fix this, Magnifying Glass now adds 0.5 to the fragile multiplier (base 1.5) instead of setting it to 2.0, which may affect mods.
Spellthief License now properly heals the updated 200hp
Fixed a bug where closing the mod pane would cause the navigation to lose focus
[b]Hotfix:[/b] - 5/25/2022
Fixed a bug where uploading mods would get stuck at 0%
I'm back with a small patch that hopefully resolves some annoying issues and puts the game in a slightly healthier spot.
Thanks to the community for consolidating all the feedback, it was super helpful in making this update!
Oh and if you haven't left a review yet, please take a second to write a quick one! It would help a ton ^^
Hazel art by https://twitter.com/HOAIartworks
Best,
Thomas