[b]Patch Notes 1.7.1 | 4-27-2022[/b] [b]Spell Changes:[/b] Ambient Burst - removed anchor Barrier - rarity raise from 0->1 Chrono Sphere - mana cost reduced from 2->1, dmg raised from 20->40 Excalibur - lands 3 tiles away instead of 4 so it can at least be activated without stepslash Explosion - dmg raised from 500->666 Flamberge - on hit dmg raised from 10->30 Gambit - dmg raised from 30->50 Guillotine - mana cost reduced from 4->3 Hellfire - dmg raised from 80->100 Ice Spikes - dmg raised from 60>90 Ion Cannon - dmg raised from 100->120 Step Slash - dmg raised from 80->100 Step Pierce - dmg raised from 80->120 Sunder - now only hits enemies to match the description Swords of Light - dmg raised from 10->20 Sword Row - dmg raised from 10->20 Thunderstorm - dmg raised from 50->80 [b]Artifact Changes:[/b] Anvil - shield gained on being hit by Flame now scales with SpellPower since Flame dmg scales with SpellPower Double Edge - reduced SpellPower and Defense from 4->3 Merit Badge - rarity raise from 2->3 Spellthief License - healing raised from 100->200 Uranium - raised SpellPower from 5->6 [b]Loadout Changes:[/b] Shiso's Kunai kit - replaced ClawTraps with ShadowShift [b]Enemy Changes:[/b] Twintail shots now land faster (1.3s -> 0.8s). This is to clear up clutter on the screen. Quarrelings base rewards raised from 5exp->10exp, 3sera->5sera [b]Modding:[/b] Disabled scrolling when checking/unchecking a mod Removed file list from log when checking/unchecking mod Fixed an issue where newly checked mods would not install until exiting/returning to the mod menu Fixed an issue where mod Priority and Version would be overwritten when updating a mod [b]Bugfixes:[/b] Removed some useless upgrade options on Tri Force and Midnight Opened up some upgrade options for spells that have a variable amount of shots Fixed a bug where mods would not install in GOG version Fixed a bug where controllers could not exit text input fields. Pressing "back" will now exit the fields on controller [b]Hotfix:[/b] - 5/2/2022 Install on Start now works with Workshop Mods Fixed a bug where removing Magnifying Glass would not reset the fragile dmg multiplier In order to fix this, Magnifying Glass now adds 0.5 to the fragile multiplier (base 1.5) instead of setting it to 2.0, which may affect mods. Spellthief License now properly heals the updated 200hp Fixed a bug where closing the mod pane would cause the navigation to lose focus [b]Hotfix:[/b] - 5/25/2022 Fixed a bug where uploading mods would get stuck at 0% I'm back with a small patch that hopefully resolves some annoying issues and puts the game in a slightly healthier spot. Thanks to the community for consolidating all the feedback, it was super helpful in making this update! Oh and if you haven't left a review yet, please take a second to write a quick one! It would help a ton ^^ Hazel art by https://twitter.com/HOAIartworks Best, Thomas