Dear Metas, We're planning a server maintenance and update on October 17 at 12:00 noon (UTC+8). The maintenance is expected to last about 4 hours. Please plan your gameplay accordingly for the best experience. Since the official launch of Once Human, we've been closely monitoring feedback from the community and working on fixes and optimizations. Below are the details of this update. [h3]New PvE Scenario - The Way of Winter[/h3] [b]Scenario Profile[/b] Name: The Way of Winter Category: PvE survival and exploration Unique Mechanic: Survive extreme temperatures Description: Metas will travel to the snow-covered land of Arkam and join forces with a faction of local survivors known as the Column. Together, you will find ways to survive the extreme cold and heat and discover the secrets hiding within the mountains. You must also foil the dark plans of Igna, the leader of the Vultures, destroy the massive living machines causing climate disasters, and save the world from destruction once again. [img]https://clan.cloudflare.steamstatic.com/images//42949884/bd9c008dc9352babb0fae269699e45c3663684e9.png[/img] [b]New Region[/b] In The Way of Winter, the new region of Arkam will be available, granting access to Onyx Tundra, Vena Fjord, and Ember Strand. [img]https://clan.cloudflare.steamstatic.com/images//42949884/67183feff34db2c9632bb019aa74bff5c3476098.png[/img] [b]Exploration[/b] The vast region of Arkam contains 60 riddle spots in the following seven types: [Frozen Loot Crate], [Ray Tracer], [Tiny Bear Balloon], [Doll Consortium], [Hoarder Rat], [Greedy Rat], and [Follow the Footprints]. Completing a riddle spot challenge will earn you a special reward. In addition, The Way of Winter's map has 30 Scenic Viewpoints, typically found near locations with majestic natural or man-made wonders. If you encounter a Lonely Camera while exploring, interact with it to obtain a Scenic Viewpoint reward and unlock the corresponding Field Guide entry. Precious Mystical Crates can also be found in the new region of Arkam, with five in each sub-region. Keep an eye out for those purple lights. [b]New Story and Tasks[/b] Led by Igna, the Vultures of the north have built up a fanatical army powered by Chaosium and plan to use giant living machines to complete the apocalypse! Meta-Humans, the world needs your help once again. You must stop Igna from achieving his plans! 1. Added The Way of Winter story tasks. 2. Added The Way of Winter journey and season goals. 3. Added The Way of Winter commission tasks. [b]Temperature System[/b] Following the update on October 17, Once Human will include a temperature mechanic that applies in all scenarios. The Way of Winter takes place in the far north where extreme temperatures dominate, making survival much more difficult. This will not affect players playing in the Evolution's Call, Manibus, and Prismverse's Clash scenarios. The temperature system is composed of two main factors—temperature and resistance. Temperature is affected by region, weather, time of day, environment, and certain items, while resistance determines how much you can withstand extreme temperatures. The higher your resistance, the less you will be impacted by scorching or freezing environments. [img]https://clan.cloudflare.steamstatic.com/images//42949884/79d3be9665956fd8c81ca4dc5f35edce74ae8204.png[/img] [b]New Wonder - Thermal Tower[/b] A type of Wonder, the Thermal Tower is a huge structure that can alter the temperature and environment over a large range, influencing the course of the world. After The Way of Winter enters its second seasonal phase, you can unlock the Thermal Tower under Memetics. [img]https://clan.cloudflare.steamstatic.com/images//42949884/96f3e843b4f90b533ae63664b0b5b421d94df600.png[/img] [b]New Dynamic Weather System[/b] More weather types with various environmental effects are now available. Extreme weather conditions offer a more challenging survival experience. Changes in the weather, temperature, and other environmental factors will have a series of effects on Metas, enemy units, and buildings and facilities. [b]Chaosweaver Events[/b] Chaosweavers are gigantic and mysterious living machines. Wherever they emerge, blizzards or volcanic storms follow, severely worsening survival conditions. As the seasonal phases progress, Chaosweavers will become stronger and appear more frequently. Locate and defeat them to end their disastrous influence and earn rewards. [img]https://clan.cloudflare.steamstatic.com/images//42949884/0263e1654a26165774e89ca872ad559e6a5714af.png[/img] [h3]Scenario Season Rules[/h3] [b]Seasonal Phases[/b] 1. The Way of Winter consists of five seasonal phases, lasting 7, 8, 10, 10, and 28 days respectively. 2. Like the existing scenarios, the first four phases are the main gameplay phases. During the last phase, you can sign up for a new scenario and wait until it begins. [b]Phase 1 - Arctic Domain[/b] Duration: 7 days Gameplay Features: Public Crisis Events, Hales' Moving House, Cargo Conquest, and Securement Silos are available. Vena Fjord and Onyx Tundra are accessible. [b]Phase 2 - Scattered Ash[/b] Duration: 8 days Gameplay Features: Ember Strand is accessible. All sub-regions of the Snowy Realm are now accessible. The new prize pools [Destructive Flames] and [Blazing Fire] are available. Dungeons are available in Hard Mode. The season progress task [Eliminate the Chaosweaver] is available. [b]Phase 3 - A Glimmer of Hope[/b] Duration: 10 days Gameplay Features: Dungeons are available in Pro Mode. The seasonal progress task [Eliminate the Chaosweaver] is available. [b]Phase 4 - The End of Ice and Fire[/b] Duration: 10 days Gameplay Features: The event [Frost and Flame] is available: the most powerful Chaosweavers will spawn, affecting temperature over a large range, and can now be completely defeated. The new prize pools [Tranquil Frost] and [Frost Domain] are available. The seasonal progress task [Eliminate the Chaosweaver] is available. The seasonal progress task [Upgrade and Defend Wonder - Thermal Tower] is available. [b]Phase 5 - Break of Dawn[/b] Gameplay Features: Players can sign up for a new season. [b]New Dungeons New Monoliths[/b] [img]https://clan.cloudflare.steamstatic.com/images//42949884/8fb07d2cc0b071a450feb36f8a545f98e6d88aa5.png[/img] [Rift Space - Secret Servitor], [Rift Space – Treant] [b]Securement Silos[/b] [Securement Silo - Delta], [Securement Silo - Taurus], [Securement Silo - EX1], [Securement Silo - PSI] [b]New Challenges[/b] Stardust Challenge - Zone of Haze [b]New Deviations[/b] The following Deviations have been added: 1. Tar Pudding: Gathers fuel around the territory and increases fuel refining speed when assigned to a Refining Facility. 2. ZapCam: Attaches to your back. When you are in OTS or scoped mode, it will lock onto a part of the enemy and deal damage. 3. Hydronaut Fish: When activated, it gathers sea-water from outside your territory, occasionally yielding fish. Also increases production speed when assigned to a Water Filter or Brewing Barrel. 4. Invincible Sun: Deals Blaze DMG to a designated target. 5. Snowsprite: Continuously generates Ice Crystals near the target. Ice Crystals shatter when shot, dealing Frost DMG to nearby targets. 6. Ice Pot: Produces ice blocks with magical adhesiveness. [img]https://clan.cloudflare.steamstatic.com/images//42949884/fddde25bf6daefe7928cbaeadf03f6f7abc28ff7.png[/img] 7. Gazocchio: Patrols your territory and attacks suspicious targets. Its beams of light can paralyze enemies. ----------------------------------------------- [h3]Season Tag Updates[/h3] We plan to update the season tags on October 17. Starting from then, all scenarios will use the same set of season tags, including consistent tags for seasonal combat environments, Cradles, prize pools, Deviant invasions, and more. This will make it easier to select a scenario and play with your friends. [b]New Prize Pools[/b] The season tags launching on October 17 will include the following new blueprints: [Destructive Flames]: Includes the Legendary weapon blueprint "Pyroclasm Starter." [Blazing Fire]: Includes the Legendary gear blueprints "Fire Rune Boots," "Lonewolf Hood," "Lonewolf Gloves," and "Lonewolf Mask." [b]Cradle Override[/b] In the new season available on October 17, the following Cradle Override adjustments will be made: All weapon builds will provide buffs and several keywords will gain new mechanics, increasing the fun of shaping your builds. [b]Seasonal Calibration Blueprints[/b] Vanguard Style, Boost Style, and Overflow Style calibration blueprints will drop during this season. [b]Close Encounters[/b] Super Anomalies - Regen, Void, and Phase will appear in certain combat situations. Defeat them for a chance to obtain seasonal calibration blueprints. The drop rate and rarity of the calibration blueprints are higher than in previous seasons. [h3]New Content[/h3] [b]Scenario Reselection Special Event Event Period: October 17–November 17[/b] The rules are as follows: 1. During the event period, if a player joins a scenario that isn't to their expectations, they can exit the scenario within 24 hours without incurring any cost. 2. If more than 24 hours have passed since the player joined the scenario, they must use a [Scenario Exit Card] to exit the scenario. 3. [Scenario Exit Card] can be purchased for 1x Mitsuko's Mark at the Season Shop during the event period. 4. When exiting a scenario, resources obtained will be carried over based on the abiding season transfer rules. 5. To ensure fairness and maintain a high-quality gaming experience, this feature has a 60-day cooldown period after being used. Please use it carefully based on your needs. 6. Players who use this feature to exit the Novice Scenario cannot join the Novice Scenario again. As non-novice scenarios feature higher difficulty levels, please proceed with caution! 7. After exiting the scenario, you can either go to Eternaland to sign up for a new scenario or join an open server from the server selection list. 8. We will continue to refine the scenario exit feature to make it easier to try out various scenarios. Stay tuned to our official announcements for more details. [b]Snowy Realm Journey Event Period: October 17–November 17[/b] Cumulative Login Rewards: Log in daily to claim a Wish Land Login Lucky Bag, and log in for 7 days to unlock all rewards! Rewards include "Wish Land Sugar" event tokens, which can be used to redeem the unique Morphed Deviations: "Shattered Maiden - Wandering Witch" and "Buzzy Bee - Pumpkin Lantern." Weekly Gifts: Special gifts will be unlocked every week, including the "Smiling Sponge Vest" limited-edition cosmetic, "Smiling Pumpkin Lantern" furniture formula, Starchroms, and more! Invite your friends to claim these gifts together! Eternaland Loot Crates (available October 24): What could be more exciting than loot crates sprouting from the ground? Mysterious treasure maps will appear in Eternaland. Follow the maps to discover Eternaland Loot Crates. Visit your own or another player's Eternaland and join the treasure hunt! Wish Land Party (available November 7): A marvelous party is coming to Eternaland. Stay tuned for more news! [b]New Cosmetics[/b] 1. The "Romantic Misty Purple Street" territory material pack (Epic) will launch after the October 17 update. Create a serene streetscape, and seek warm love in the cool daylight. Behind every glass window hides an elusive romance. 2. The "Steel Claw Raid" fashion set (Epic) and "Steel Claw and Swift Shadow" value pack will be available, along with a Cradle cosmetic (Epic) and helmet pieces. The urban jungle is full of danger. Be wary of the hunters' speedy attacks! 3. The Wild Rush weapon skins (Rare) for the DB12, ACS12, and M416, as well as the corresponding Small Gift Boxes will be available. Try your luck and immerse yourself in change. [b]New Gear Blueprints[/b] 1. Five new weapon blueprints: M416 - Scorched Earth, M416 - Autumn Equinox, ACS12 - Pyroclasm Starter, M416 - Silent Anabasis, and MG4 - Conflicting Memories. 2. Two new key gear blueprints: Fire Rune Boots and Snow Camo Gloves. 3. Two new set blueprints: Snow Panther Set and Blackstone Set. New gear blueprints can be obtained from the Wish Machine and will also drop from Gear Crates. Some weapon and armor blueprints can also be obtained by gathering sufficient fragments from Mystical Crates in The Way of Winter scenario. [b]Blueprint Conversion[/b] How to Unlock: Reach Lv. 40 in the first season to access the blueprint conversion feature from the Blueprint screen. Alternatively, it will be automatically unlocked upon reaching the second season. How to Use: Expend blueprint conversion attempts to swap the rating of any unlocked blueprint with that of another unlocked blueprint of the same rarity and gear type (weapon or armor). Cost: Each conversion will cost 1 blueprint conversion attempt. These attempts will recover at various points (e.g. when you unlock this feature for the first time, when a new season begins, upon a seasonal balance adjustment, and at a fixed time each week). You can hold up to 10 attempts at a time, so please use them accordingly. [b]New Radio Content[/b] 1. Added 45 songs to the radio. Enjoy the dynamic beats! 2. Added hosts to the six existing radio stations, accompanied by new names and icons for certain stations. The radio hosts have special voice lines, so listen in and hear them out! 3. Added the new Hometown FM radio station, hosted by three sisters from the Column who will regale you with lighthearted stories from their daily lives. [b]New Deviants[/b] Added three new Deviants: the Portal, the Staff Badges, and the Luna Moth. [h3]Gameplay Optimizations[/h3] [b]Deviation Optimizations[/b] 1. Optimized the method for using and controlling Combat Deviations. Players can now click once to use a Deviation quickly. 2. Fixed the issue where some Securement Units in the wilderness could be interacted with multiple times in a short time (with no output). 3. Adjusted the following Combat Deviations: Butterfly's Emissary: Increased model visibility. Improved AI for better target selection. Polar Jelly: Optimized attack visual effect. Festering Gel: Optimized AoE healing visual effect. Optimized hitbox that better fits its model. Enchanting Void: Removed the wind-up animation before it is thrown. Mini Feaster: Revamped the Touch of the Abyss combat effect. Mini Feaster will now follow the player, generate tentacles more frequently, and provide a Status DMG buff. Improved AI to reduce unnecessary movement. Shattered Maiden: Reduced delay after appearing or attacking. Improved target selection AI. Zeno-Purifier: Improved target selection AI. Zeno-Purifier will now attack targets designated by or near the player. 4. Adjusted the Deviant Power expenditure of Combat Deviations to improve their effectiveness. Most Deviations now have reduced Deviant Power expenditure when on standby or moving. Instead, Deviant Power will mainly be expended when the Deviation attacks or uses a skill. 5. The Season Shop has added seasonal loot crates for Deviations exclusive to Prismverse's Clash—the Berserkosaurus Rex and The Radiant One. All players can redeem them using Mitsuko's Marks. [b]Mod Optimizations[/b] To make collecting mods more enjoyable, the mod system has been adjusted in this update as follows: 1. If, previously, using a Controller in a dungeon may drop Legendary weapon mods from multiple builds or armor mods for various parts, a Self-Selection Loot Crate containing these mods will now be dropped instead. For example, the Ravenous Hunter dungeon on Hard Mode drops Burn or Frost Vortex weapon mods. After this update, a Weapon Mod Self-Selection Loot Crate will be dropped instead, allowing you to choose either the Burn or Frost Vortex weapon mod. As another example, Securement Silo - EX1 on Hard Mode drops random mask mods. After the update, three types of Self-Selection Loot Crates will drop instead, containing Burn, Power Surge, and Unstable Bomber mask mods; Shrapnel, Bounce, and Fast Gunner mask mods; and Frost Vortex, Fortress Warfare, and The Bull's Eye mask mods respectively. These changes affect Monolith boss dungeons on Hard and Pro Modes, Securement Silo dungeons, and major phases of LEA Research Lab dungeons. 2. Mod Self-Selection Loot Crates can now be redeemed in limited quantities from the Stronghold NPC "Severin." These loot crates allow you to choose a weapon mod of any build or an armor mod for any part. The mod obtained is guaranteed to include an Epic attribute. 3. In the mod conversion feature, target mods are now unlocked permanently once the conditions are met. They do not need to be unlocked again upon entering a new season. 4. Obliterate mods have been adjusted as follows: Obliterate's effect increases Shrapnel DMG by 15% per part hit. This DMG increase is now capped at 45%. [b]Accessory Optimizations[/b] 1. Added a control to switch between ammunition types. Players can now hold the Reload button ('R' key by default) to quickly switch ammo types. 2. Added new optics: Precision Holographic Sight, ALPHA Holographic Sight, Loner Reflex Sight, Simple Reflex Sight, Grizzly Reflex Sight, Raptor Optic Sight, and Advanced Sniper Sight. 3. Added new muzzles: Quick Flame Brake, Multi Brake, Assault Brake, Range Compensator, Simple Suppressor, Tactical Suppressor, and Stealthy Suppressor. 4. Added new weapon accessories: Angled Grip, Elite Vertical Grip, Mobile Vertical Grip, Light Grip, Guardian Front Grip, and Small Flashlight. 5. Fixed the issue that sometimes made it difficult to hit targets when firing at close range. Deviant Optimizations We have optimized Deviants as follows: 1. Greatly reduced the amount of DMG needed to remove the special statuses of Super Anomalies. 2. The Super Anomalies - Void and Regen, and Coherence Devices (attachments on Super Anomaly - Coherence) are no longer immune to non-countermeasure DMG. Instead, they take reduced non-countermeasure DMG. 3. Super Anomalies now require more time to recover their special statuses once removed. [b]Task Optimizations[/b] 1. Optimized the display of dialogue options. 2. Added a cutscene for the Secret Servitor boss in Zone of Haze. [b]Public Crisis Event Optimizations[/b] 1. Added the Disturbance mechanic to the "Surge of Fish" Public Crisis Event. When players fish in the event zone, they will accumulate Disturbance. Upon reaching a certain amount of Disturbance, the fish surge will be upgraded to a higher quality, attracting more rare fish. 2. Optimized the Sproutlet drop rules when attacking the host in Cargo Conquest. Sproutlet drops now require less DMG to trigger, but now have a 5-second cooldown between drops. [b]Vehicle Parking Rules Optimizations[/b] The rules for parking vehicles have been adjusted to prevent any negative impact on other players. 1. Regular vehicles (motorcycles, coupes, and off-roaders) will be automatically recalled if left unused for an extended time. The vehicle owner can then summon the vehicle again as needed. 2. Trucks and pickups may be recalled to the Garage if parked in areas where construction is not allowed. A warning will be displayed to inform the player. 3. A no-parking zone has been added at the entrance to Blackfell. Trucks and pickups left in the no-parking zone for a certain period will be automatically recalled to the Garage. [b]Reporting System Optimizations[/b] 1. Optimized the reporting options in some situations. There are now more report categories to choose from. 2. Added the "Malicious Exploitation of Bugs" option to the in-game reporting system. [h3]Bug Fixes[/h3] 1. Fixed an issue that sometimes affected server stability and caused lag. 2. Fixed an issue where the player would sometimes be unable to interact with anything after swimming. 3. Fixed an issue where a Rift Anchor's lighting effect would be blocked by iron-net fencing. 4. Fixed an issue affecting the display of shadows in The Forsaken Giant dungeon. 5. Fixed an issue where players would sometimes be unable to relocate their territories. 6. Fixed some incorrect Deviation descriptions. 7. Fixed an issue that sometimes caused dummies to disappear after getting hit. 8. Fixed an issue where some Stronghold doors could not be opened with the right access card. 9. Fixed an issue where items with durability would be lost while in storage. 10. Fixed an issue affecting the death animation of the "Star Walker" Deviant. 11. Fixed an issue affecting the text displayed when a Public Crisis Event is already full. 12. Fixed an issue affecting the snapping and attaching of frame-type walls in Construction mode. 13. Fixed an issue that sometimes caused an error message to be displayed when opening the Specialization screen after entering a new scenario. 14. Fixed an issue affecting some terrain features near the "Refinery Pollution Point" settlement. 15. Fixed an issue where Leopard younglings had overly high Maturity and overly long growth periods. 16. Fixed an issue that caused the environment to flash in the "Treant" dungeon. 17. Fixed an issue where players would sometimes be unable to dismantle enemy campsites in PvP mode. 18. Fixed an issue that sometimes caused an error message to be displayed when trying to build from House Blueprint in Construction mode. 19. Fixed an issue causing the "Sulfur Chemist" Specialization's icon to be oversized. 20. Fixed an issue that caused the NPC Magnus Ames to float in the air in the Prismverse's Clash scenario. 21. Fixed an issue that caused some parameters in saved character customization data to be incorrect. 22. Fixed an issue where linked item indicators would not be displayed in the player's Vault. 23. Fixed an issue where the player would encounter an "Exceeds territory range" message when building in their territory. 24. Fixed the inconsistency between the "Portable Fridge" Specialization's item description and the actual food items affected. 25. Fixed an issue where products could not be obtained from duplicate food formulas after moving to the Blackfell season. 26. Fixed an issue that prevented the completion of the Journey task requiring players to disassemble armor mods. 27. Fixed an issue where the loading screen would not be displayed after entering a dungeon, causing the character to be unable to move. 28. Fixed an issue where tracking a task on the Tasks screen would fail on the first try, requiring the player to enable tracking again. 29. Fixed an issue that affected the durability of Stardust Resonant Filters during Territory Purification, causing the purification to fail. 30. Fixed an issue where Isolated Securement Units in safe zones in the wilderness could sometimes still be interacted with after the Deviations inside had been claimed. 31. Fixed the issues where oxygen would not be expended if the player stood underwater and where units in water could not be attacked from outside the water. 32. Fixed the issue where the player could not confirm their decision when choosing between Simplified and Complete task versions after entering a new season. 33. Optimized the description of Jaws. The original description was "Unstable Bomber can Crit, and has Crit Rate +25%." This has been changed to "Unstable Bomber can Crit, and its blast has Crit Rate +25%." 34. Fixed an issue with the Activity Rating and securement environment of battle Deviations, which had abnormal speed-up effects on Deviant Power recovery. Once Human Development Team