Once Human Version 1.2 Bug Fixes
Author: Once Human,
published 1 month ago,
Dear Metas,
Since the official release of Once Human version 1.2, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:
1. Fixed an issue where the Accept Invitation occasionally failed to bind correctly in the Gather Friends event.
2. Fixed an issue where building blueprints couldn't be placed in certain situations.
3. Fixed an issue where players in some regions could stand and attack underwater.
4. Fixed an issue where the NPC for the "The Northern Tour" task was not visible in certain situations.
5. Fixed an issue where the faction selection screen in the "Prismverse's Clash" tutorial sometimes wouldn't appear.
6. Fixed an issue where the vehicle with the "Blue Blade" cosmetic moved slower than the default vehicle.
7. Fixed the issue where players were unable to enter the Prismverse's Clash scenario.
8. Fixed the issue where players could set duplicate names when using the Renaming Card.
9. Fixed an issue where the icons for The Prime War and the Workshop disappeared from the world map.
10. Fixed an issue where scores were incorrectly displayed in the Public Crisis Event "Ancient One."
11. Fixed an issue where players couldn't access the season settlement when moving into a new season after participating in Stronghold Conquest.
12. Fixed an issue where cross-season Deviations did not enter the Spacetime Backpack in certain situations.
13. Optimized the energy bar display in Prismverse's Clash.
14. We've noticed an issue where the MG Turret would reload ammo in certain situations. This will be fixed in an upcoming online update.
15. Based on player feedback, there is an issue where extra effects from cooking with selected materials stacked indefinitely under rare circumstances. This will be fixed during the October 17 maintenance.
Here are explanations for the current Prismverse's Clash issues:
Issue 1: When a Prism Deviation drops near the edge of a safe zone, the Deviation's orb might enter the safe zone, making it impossible to capture.
Adjustment: We've updated the orb's pathing logic. Now, if it enters the safe zone, it will move to the last recorded contest area coordinates. This solution will be implemented, with further improvements planned for the October 17 update.
Issue 2: The entrance to Dig to Hell sits on the boundary line of the safe zone, preventing the Prism Deviation in this Public Crisis Event from being extracted through normal means.
Adjustment: We will move the boundary line between the safe zone and contest area outward by approximately 50 meters, creating a clear path from the entrance to the contest area.
Issue 3: The Prismverse's Clash scenario doesn't have a PvP mod, and players currently need to switch to Evolution's Call for that.
Adjustment: We're adding the PvP scenario exclusive mod—battle mod—to the Sproutlet Shop in Prismverse's Clash.
Issue 4: Some players are exploiting a bug to place buildings underwater and achieve invulnerable purification.
Adjustment: Prism Deviations can no longer be placed in Securement units underwater. In addition, we will investigate reports of players exploiting this bug. If you witness such behavior, you can report it by capturing a screenshot of the player's territory namecard and contacting customer service. Violations will be verified and penalized accordingly.
For more details, refer to "Penalty Rules for Prismverse's Clash."
Once Human Development Team