ONCE HUMAN FAQ July 13th
Author: Once Human,
published 3 months ago,
Dear Metas,
Thank you for your attention and continued support of Once Human. We are truly grateful for all your feedback! Below are the frequently discussed issues in the community and our progress in resolving them.
[b]1. When will Once Human support Russian and Spanish?[/b]
Russian language support will be available in September. Offering multiple languages support is also our goal of this year. Please stay tuned for further updates.
[b]2. When will Once Human support controllers?[/b]
Once Human is scheduled to provide support for controllers in early August. Efforts are underway to ensure a seamless controller compatibility, with a focus on delivering a high-quality experience to players.
[b]3. When will the game support key rebindings?[/b]
The implementation of key rebindings is currently in progress for the game, and it is anticipated to be available in mid-August.
[b]4.When will ONCE HUMAN support DLSS and FSR?[/b]
A:We are working hard to implement DLSS, and we expect to bring this feature to everyone in August. Thank you for your understanding.
[b]5. What is the plan to optimize the high memory usage and chassis overheating issues?[/b]
We are gradually optimizing and addressing these issues in stages.
A. We will optimize the game's CPU multi-threading mechanism to reduce CPU usage. We expect to release an optimization within the next week to alleviate high CPU usage and heat generation issues.
B. We will introduce DLSS/FSR/XeSS and other super-resolution technologies to reduce GPU load and alleviate heat generation in early August.
[b]6. What is the optimization plan for the game's lagging issue?[/b]
We are analyzing the lagging issue and expect to release some optimizations soon to improve it. Please stay tuned to our community and social media for updates.
Additionally, we recommend installing the game on a solid-state drive, as this will significantly reduce loading times and alleviate lagging issues.
[b]7. Game Crashes During Shader Compilation at Startup (Intel 13th and 14th Generation CPUs)[/b]
We have identified an issue with certain Intel 13th and 14th generation CPUs (13700k, 13900k, 14700k, 14900k), where the game crashes during shader compilation at startup. If you encounter this issue, you may also experience similar problems in other games. Here are two corresponding solutions:
[u]Option 1: Recommended by Intel: [/u]
Update the BIOS version. Players need to visit the motherboard's official website to download the update themselves.
[u]Option 2: Try installing Intel Extreme Tuning Utility:[/u]
https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and lowering your "Performance Core Ratio" from 55x to 54x.
Thank you again for the support.
Once Human Team