Once Human Bugfixes: October 14
Author: Once Human,
published 1 month ago,
Dear Meta,
Since the official release of Once Human version 1.2, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:
1. Fixed an issue where the Bright Cloudlight outfit had clipping problems under certain conditions.
2. Fixed an issue where the Bear Adventure Headwear headpiece caused hair to disappear.
3. Fixed an issue where players couldn't successfully invite friends to the H37 Unstable S-Vessel event.
4. Fixed an issue where melee executions would occasionally fail.
5. Fixed an issue where the Snowfield Adventure avatar wouldn't unlock after collecting all Lightforge Collection items from the Cloud Command Lightforge Loot Crate.
6. Fixed an issue where RPG7 and MGL ammo were blocked by water, preventing attacks on underwater targets.
7. Optimized the experience of opening season goal crates in the Prismverse's Clash scenario. The Legacy of Conflict crate no longer contains non-cosmetic rewards like grenades.
8. Optimized unbuildable areas in Public Crisis Events and around teleportation towers to prevent players from exploiting them, which would affect other players' experiences.
9. Fixed an issue where players sometimes couldn't relocate their territories.
10. Fixed an issue where construction prompts incorrectly displayed that structures exceeded the territory limit.
11. Fixed an issue where players could farm resources using MG Turrets crafted from the "Bullet Storm" Memetic Specialization.
12. Fixed an issue where the Wild Party - SN700 weapon skin caused abnormal spread, which would affect the shooting experience.
13. Fixed an issue where territory Deviations didn't lose Deviant Power when attacked. Now, Deviant Power will decrease accordingly, and when it's depleted, the Deviation will automatically return to the securement unit.
14. Fixed an issue where the promotional videos for The Way of Winter displayed incorrectly in the game.
15. Fixed an issue where players in the Prismverse's Clash scenario sometimes encountered errors when relocating territories in damaged states.
16. Fixed an issue where the "General" tab in the HUD chat interface didn't remember the chosen channel after sending a message.
17. Fixed an issue affecting some terrain features near the "Refinery Pollution Point" settlement.
18. Fixed an issue where the teleportation tower icon and settlement level recommendations displayed incorrectly in the Prismverse's Clash scenario.
19. Fixed an issue where materials wouldn't be returned to players if they dismantled a facility before completing its crafting queue or claiming it.
20. Fixed an issue where players couldn't reuse unlocked formulas (recipes and furniture formulas). Now, reusing an unlocked formula grants a completed item directly.
21. Fixed an issue where Leopard younglings had overly high Maturity and overly long growth periods.
22. Optimized the visual display of faction Prism Energy bars in the Prismverse's Clash scenario.
23. Added the "Battle" suffix mod for exchange in the Sproutlet Shop in the Prismverse's Clash scenario.
24. Fixed an issue where players couldn't use access cards to open doors at the Wild Dog Isle Outpost Settlement.
25. Fixed an issue where Cosmetic Tokens were awarded in the Prismverse's Clash Loot Crate when no duplicates were obtained.
26. Fixed an issue where the displayed price for purchasing the Prismverse's Clash Loot Crate didn't match the actual cost of 2,700 Mitsuko's Marks.
27. Fixed an issue where Prism Deviation spheres occasionally moved into safe zones, making them unreachable.
28. Fixed an issue where the Public Crisis Event Dig to Hell's entrance was inside a safe zone, preventing players from bringing Prism Deviations out.
Stay in the loop with our bug fixes! Please find regular summaries of recent updates on our official website and Steam. For immediate daily fixes and the latest information, please head to the official Discord.
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Once Human Development Team