Once Human Bugfixes: August 16
Author: Once Human,
published 3 months ago,
Dear Meta,
We're committed to addressing your thoughts in the Once Human community, and to resolving issues and enhancing the game accordingly. Here's a summary of the fixes we've implemented:
[h3]August 16[/h3]
1. Optimized the tip for spending Starchroms when pulling from the Wish Machine.
2. Fixed an issue where door frames would not snap to grid if a glass door frame cosmetic was applied.
① After the patch, door frame wall cosmetics can only be applied to door frame walls and full wall cosmetics can only be applied to full wall structures. The application of each cosmetic type is now clearer.
② If you previously applied a door frame or window frame wall cosmetic to a full wall, the cosmetic will be converted into the corresponding full wall cosmetic after the patch. Likewise, if you previously applied a full wall cosmetic to a door frame or window frame wall, the cosmetic will be converted into the corresponding door frame or window frame wall cosmetic.
③ Following the patch, if a wall cosmetic does not fit your desired design, you will need to remove the affected wall and build a new wall of your desired type, then reapply the corresponding cosmetic.
3. Fixed an issue where incorrect text was displayed for some modules. Modules are carried over between seasons.
4. Fixed a display issue affecting some Lightforge Collection items obtained from the Lightforge Loot Crate event.
5. Fixed an issue affecting the 50% discount for the first 10 pulls in the Lightforge Loot Crate event.
6. Fixed an issue where duplicate Lightforge Collection items obtained from the Lightforge Loot Crate event would not be automatically converted into Lightforge Relics.
If you have any issues or suggestions while playing, feel free to share them with us via the Feedback Desk in the official Once Human Discord. Thank you for your ongoing support!
Discord: https://discord.gg/oncehuman
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Once Human Development Team