[h3]Escalation scenarios generation tool[/h3] The old scenario generation tool was greatly extended to quickly create scenarios with multiple escalation steps. The UI has options to set the escalation dynamics: - number of escalation steps - time between escalation steps - initial intensity - escalation speed - prioritization of military and civilian targets [img]https://clan.cloudflare.steamstatic.com/images//40703454/2846ce715a8b97186bd652dc89461b2cb08ad49e.png[/img] Objects of civilian infrastructure are now also targeted automatically. The targeting priority of infrastructure types can be adjusted individually. Adjusting the priority of different target types and conflict timing can be used to create a new distribution of warheads every time you run the simulation. [img]https://clan.cloudflare.steamstatic.com/images//40703454/786ec1f8e9818d8b55796b7adb69047660a48f04.jpg[/img] [h3]Improved UI to manage individual people[/h3] The UI to manage your family and friends was greatly improved. You now see a list with portraits, indicators of survival probability and the probable causes of death. Survival probability is also indicated as color on the map. It is also easier to find or select specific individuals on the map. [img]https://clan.cloudflare.steamstatic.com/images//40703454/b9b868cb23875115d65efeb4730db78c6d2ac920.png[/img] [h3]Complete list of new features and bug-fixes:[/h3] - New Feature: escalation scenario generation tool added. Scenarios can be created with multiple escalation steps and tunable intensity. Warheads are now also distributed on objects of civilian infrastructure. - New Feature: totally reworked the UI to manage human individuals. The UI now includes a list with portraits and indicators for survival probability and probable causes of death. - New Feature: human individuals can now be selected by right-clicking on the map - New Feature: human individual icon changed to better point the location of the object - New Feature: added an option to make objects immune to crater ejecta, useful mainly for underground objects like control centers - New Feature: WSEG10 model is now calculating the cumulative dose instead of the equivalent residual dose (ERD) - Bug fix: text misalignment fixed on "Individuals" panel - Bug fix: ballistic missile traces fade out more gradually on slower time speeds - Bug fix: show/hide icons is now enforced when loading a new game states