PATCH 0.9.2
Author: Primal Seed Studio,
published 3 weeks ago,
Hello!
For this patch we focused mainly on performances and fixing bugs.
We are currently preparing a very exciting feature that takes some time to develop and we wanted to make the gameplay smoother while we are preparing that update.
[b]Here is a list of what has changed with this patch:[/b]
-Heavily improved performances getting worst during a run.
-Fixed some instances of effects or spells dealing damage based on percentage of life being affected by damage multipliers, scaling their damage beyond the intended value (i.e. Draining Seeds)
-Room Rewards that cannot be obtained because the condition to obtain them are met or impossible, such as Control bonus while you are already at max control now gives Memory shard instead of giving a useless reward.
-Gameplay sounds is now turned off on certain menu during gameplay, preventing annoying loops in the background.
-Fixed a localisation issue on certain computers which languages used commas instead of dots for numbers.
-Fixed Swift Slice not killing monsters under the HP threshold. The cooldown has been increased.
-Fixed an issue with Endless Fuses that would cause it to detonate more and more monster the longer it goes. It now correctly chains monsters one by one.
-Fixed an issue with Sow the Seed that would not work with Seed of Hope. Also corrected some cases where it triggered wrongly.
-Fixed Purity of Flesh not preventing gaining barrier correctly.
-Reduced the frequency at which monsters play their grunting sound.
We hope you will have fun playing Never Mourn and we will keep an eye open about the different issues you could encounter to hotfix those ASAP.
Thank you !