[h2]Jump Animations[/h2] The player now has a jump animation where their robe thins as they jump, and bellows as they land. [h2]In other news...[/h2][list] [*]Zombies will now attack their new target if they changed targets while their new target was already in attack range. [*]Zombies will always face the thing that they are targeting, be it a barricade or a player. [*]Zombies will stop attacking a barricade if they are on the same side of the barricade as their target and their target comes into their attack range. [/list]