[h1]MULTIPLAYER[/h1]Multiplayer is finally here. Thank you all for your patience over the summer with the lack of updates, it was a mammoth task to not only learn how to make a multiplayer game, but then to completely rewrite the entire game to work in multiplayer. I'm really proud of what I've managed to accomplish and I hope you all have fun playing with your friends! If you do happen to find any bugs please message me either on X, or make a post in the community discussions. Also take lots of screenshots and post them, I'll be updating the store page with any cool pictures that I see. [b][h2]The Hollow Monks[/h2][/b]Out of the shadows, the Hollow Monks appeared—silent, ethereal figures, cloaked in flowing robes with no bodies within. No one knows where they came from, but their purpose is clear: to cleanse the world of the zombie scourge. Armed with divine energy and unyielding resolve, they wage a relentless war against the undead, purging every cursed soul in their path. They are the last hope for a world on the brink of oblivion. [b][h2]Create a Party[/h2][/b]Create a party and invite your friends to play, you can play in groups of up to 4. [img]https://clan.cloudflare.steamstatic.com/images//44914133/a0e8fef987d10fc5136369f00f6d7078da60ecfd.png[/img] [b][h2]Customisation[/h2][/b]Customise your robes to stand out from your friends! You can also change your head, but you'll have to discover it first (it's a secret). [img]https://clan.cloudflare.steamstatic.com/images//44914133/31f4539874eb18f832334f3ee8329a291704fc47.png[/img] [b][h2]Party Leaderboards[/h2][/b]Compete for your spot at the top of the new leaderboards. There are leaderboards for each party size. [img]https://clan.cloudflare.steamstatic.com/images//44914133/bfef1f0501c72bceef01d47fba529de56e5c8d23.png[/img] [b][h2]Wave Scaling[/h2][/b]As your party size increases, the number of zombies per wave increases, as well as their max health. [img]https://clan.cloudflare.steamstatic.com/images//44914133/c2bc3ede5e782aa9c42dfbb1ac6e7acb21b4494d.jpg[/img] [h2]In other news...[/h2][list][*]The Sten and Bren are now randomly assigned their locations, it is also different for each player. [*]The M134 and Winchester are now randomly assigned their locations, it is also different for each player. [*]The light is far less bright at close range, so you can actually see your weapon instead of it being washed out by light. [*]Bug fixes.[/list] [h3]The Future[/h3] Now that multiplayer is here, I'm going to turn my attention back to working on the next map! Keep your eyes peeled for more info.