[h1]Part 4 of Preparing for Multiplayer[/h1] This will probably be the last update before the release of multiplayer. I'm aiming for multiplayer to be released on or around the 1st of October, so long as everything goes smoothly. [h2]Updated Starting Room[/h2][list][*]The starting room is slightly longer and more symmetrical. [*]There are now 4 possible spawn points. [*]Obstacles have been changed and adjusted, crates have been removed. [*]Spawn chairs are destructable. [/list] [h2]In other news...[/h2][list][*]The rare enraged wave is now even more deadly! [*]Nasty Zombies will now bleed to death, unless there are less than 24 remaining in the current wave, in which they will stop bleeding 5 seconds after losing a limb. [*]Sofas randomise colours again. [*]The ceiling lights now have randomised lamp shade colours. [*]Some obstacles have more potential spawn locations. [*]Gun flash FX on the tip of the gun now fades out instead of vanishing with each shot. [*]Hitmarker sounds and bullet impact sounds now scale with the weapons damage. [*]Chronomotion no longer keeps sounds in slow motion if you return to the lobby whilst it is active. (Thank you loop321!) [*]Bunch of other bug fixes! [/list]