v1.1.4 - Preparing for Multiplayer
Author: Con No 1,
published 3 weeks ago,
[h1]Preparing for Multiplayer[/h1]
I'm pushing this patch out early ahead of multiplayer's launch so I have the foundations ready, it has a bunch of new features too. I'm expecting multiplayer to launch by the end of September, so long as everything goes smoothly.
[b][h3]New Post Game Summary[/h3][/b]At the end of a game, there is now a post game summary, this replaces the "Score Room".
(I know score room was fun but I had to remove it (the music was copyright)).
[b][h3]New Leaderboards[/h3][/b]There are now leaderboards for each party size from 1 to 4. (Multiplayer coming very soon!)
[b][h3]New VFX[/h3][/b]Nuke and Retribution have had visual makeovers to be far more epic!
[b][h3]New Hit Effect[/h3][/b]When taking damage, your screen will move to make it more obvious when you're taking damage.
[b][h3]New Light[/h3][/b]The Flashlight has been replaced by a light. This will make more sense once multiplayer launches.
[h2]In other news...[/h2][list][*]The Winchester now has less penetration and only 1.5x headshot damage, but now has significantly more base damage, deals 1x limb damage and has increased accuracy.
[*]The Lee Enfield now deals 3x headshot damage.
[*]The Zombie Spawning system has been reworked, they should be more likely to spawn nearer you.
[*]Hardened flesh has been nerfed, you will now only be able to tank 1 extra hit instead of 2.
[*]Rapid reload is now only 2x faster instead of 2.5x.
[*]The in game time should now be accurate.
[*]Zombies will make death sounds again (oops).
I think that's everything. I hope you're all looking forward to multiplayer.