I just want to start by giving my thanks to everyone that tried the demo. I have gotten some really good feedback and insights so far that will help make the game the best it can be. This update is mostly about what is going on under the hood as I have worked on implementing multi-threading for the simulation the last weeks. It will not make that much difference for the most of you in the demo, but it will have greater effect in the full version when the max number of miners are greatly increased and the world is much larger and allows for a really large operation. I also managed to squeeze in some improvements to the rendering performance so it should be bit less demanding on the GPU now as well. If anyone is experiences bad performance now after these changes please send me the specs of your computer and what fps you are getting together with your save file as described in https://steamcommunity.com/app/2591410/discussions/0/4038104984936396794/, this will help me set the final system requirements for the game and also find if there are any setups that are getting worse performance than expected that I could fix. The same goes if you experience any crashes or freezes in the game. I'll leave the full patch notes below. [h1]Improvements[/h1] [list] [*] Improved rendering performance [*] Improved simulation performance [*] Improved auto save performance [/list] [h1]Bug fixes[/h1] [list] [*] Fixed a bug causing miners to sometimes end up in more than one group [*] Fixed a bug causing the cost of rail and the rail upgrades to show wrong numbers in some cases [*] Fixed some potential crash issues [*] Fixed a bug causing more than one moose to mine the same gem sometimes [*] Fixed tooltips for adding left and right grinders being the wrong way around [*] Fixed tooltips showing wrong numbers for storage minecart for x10 and Max upgrades [*] Fixed control group area of selected control group disappearing when the flag was outside view [/list]