We're back with another patch release for [i]MonCon[/i]! We knocked out a lot of little bugs with this release, and also added a few minor QoL features: [list] [*] Fixed bug where multiple second player ships could be created when playing [i]Space Party[/i] minigame and returning from a Game Over [*] Fixed bug where consuming food/drink in battle would not alleviate appropriate ailments [*] Fixed bug where you could waste suitcase keys on already-unlocked suitcases [*] Fixed bug where NPCs could cause collision problems by overlapping the player's screen position while they're in the middle of saving the game [*] Fixed bug where NPCs could occasionally spawn on top of walls or other NPCs when a new room is loaded [*] Fixed bug where inventory cursor could end up one cell outside of the inventory while looking into a suitcase and swapping player inventories [*] Fixed bug where player would not be rewarded after the boss battle from the afternoon chapter of the game [*] Fixed controller bug that prevented D-pad from being used for player movement [*] Fixed a variety of bugs related to boss battles in the after-midnight chapter of the game [*] Fixed a variety of bugs related to suitcase loading in the latter half of the game (evening and after-midnight) [*] Fixed graphical bug where inventories and suitcases would flicker for one frame on the screen before sliding in [*] Fixed graphical bug where Marnie's confidence points would disappear after becoming angry dragon [*] Fixed graphical bug where inventory item descriptions could run off the screen during battles [*] Fixed graphical bug where shop UI would not extend for longer item names [*] Fixed graphical bug relating to forklift in second dungeon after saving the game and re-loading [*] Fixed graphical bug relating to missing zbuffer in third dungeon [*] Added gliding up/down movement to Bulletin Board app [*] Added more medium/low options for shaders [/list] As always, thanks for your patience, and thanks for your help in finding these bugs!