Update! Alpha_0.6.9
Author: dotsfactorygames,
published 5 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44868626/f6b49df0c427db090b27c332f70259eb93947a34.png[/img]
[h1][b]Hello Night Drivers![/b][/h1]
Today I present to you the [b]FINAL alpha[/b] update. The next one you see will be the first Beta update!
This update is particularly important. With it, I have implemented all the systems the game will have.
From now on, I will focus on polishing, bug fixing, and upgrades.
No completely new mechanics will be added.
However, this does not mean there will be no changes to the current systems. Quite the opposite. Now, I will mainly focus on improving everything that currently exists!
Thank you very much for testing the game and your involvement in the project!
Let's move on to the full list of changes in update 0.6.9!
[h2][b]Changelog[/b][/h2]
- From now on, upon entering the game, you will be greeted by a profile creation window, and upon subsequent entries, a login window. There are also some secret hints ;)
- The leaderboard now works properly. By defeating other Ghost Riders, the player earns license plates. Currently, they are placeholders.
- If the player is on a track they have already completed, just before it disappears, they will be moved to the start of the next track.
- If the player falls off the map anywhere, there is a collider under the car that will take them back to the start of the track.
- Holding the button to reset the car rotation and location is now possibleto press even if the car is not on its back.
- Rework of barricades - The higher the speed, the smaller the speed reduction. At high speed with nitro enabled, speed reduction = 0.
- If the player collects multiple boosters at once, they do not overlap, and the displayed time of a given booster is always the one collected last.
- Improved off-track detection system. The previous system detected that the car was partially off and on the road in certain situations, causing color issues. Now, the off-road color has priority.
- From now on, points reset when at least two wheels of the car are off the track.
[h2][b]Minor fixes and additional features[/b][/h2]
- New popup informing about task completion.
- Minimizing the window and returning to the game, the last highlighted button remains highlighted.
- Music does not skip to the next track when minimized.
- Although the barrier sound is a placeholder and needs reworking, it has been muted by 70%.
- Music added to the shop + some new track in gameroom.
- Additional sounds:
- Speed boost
- Score loss
- Flip boost
- Ending time (slow beeping at 30 seconds, fast beeping at 10 seconds)
There are no visible changes regarding map variants or cars. I added some values to the car that I can manipulate to make them more unique.
[h2][b]The plans for the near future are:[/b][/h2]
1. Improve the Steam page, logo, and ensure the trailer is in place.
2. Enhance the shop, adding more car customizations.
3. Ensure balance and diversity of cars.
4. More map vairants along with their completion.
[u][b]I will continue to update the game demo, so if you want to test the changes, feel free to download the update![/b][/u]
Thank you very much for reading these logs. Thank you for your support and kind words!
Remember, you are awesome and stay safe, night driver!