Update Notes for May 20th - 9 New Abilities
Author: M3lt3dCh33s3,
published 5 months ago,
Nine new abilities and damage types!
[b]Damage Types[/b]
Implemented Poison Damage [i](Toxin Grenade, Hornet’s Sting)[/i]
[list]
[*] Ignores armor and damages health directly.
[*] Deals 1 damage to health every 0.5 seconds for 5 seconds.
[*] Can stack up to 4 times for a maximum of 4 damage every 0.5 seconds.
[*] Can be cured and prevented with abilities.
[/list]
Implemented Burn Damage [i](Thermite Flash)[/i]
[list]
[*] Damages health and armor simultaneously ticking every 0.5 seconds for 3 seconds.
[*] If armor > 0 deals 6 damage per tick to armor and 3 damage per tick to health.
[*] If no armor deals 4 damage per tick to health
[*] Cannot stack.
[*] Can be cured and prevented with abilities.
[/list]
[b]Lethal Abilities[/b]
Implemented Thermite Flash
[list]
[*] Throw a grenade that sticks to enemies and surfaces, dealing scaled damage on detonation and causing burn damage.
[*] The damage formula when enemy armor is less than 80 is DamageDealt = 0.75(EnemyArmor) +20
[*] Also flashes enemies within the blast radius and emits light.
[/list]
Implemented Toxin Grenade
[list]
[*] Detonates 0.7 seconds after impact, releasing a toxin that deals poison damage.
[/list]
Implemented Jolt Grenade
[list]
[*] Chains 45 damage between clustered enemies upon detonation, dealing more damage
[/list]
Implemented Crunch Grenade
[list]
[*] Creates a mini black hole that briefly restrains and launches enemies after detonation, dealing 90 damage.
[/list]
[b]Tactical Abilities[/b]
Implemented Apparition
[list]
[*] Grants invisibility for up to 9 seconds with increased movement speed. [i](Cannot fire weapons while invisible. Nameplate and weapon invisibility are WIP.)[/i]
[/list]
Implemented Nanite Boost
[list]
[*] Restores 40 armor and 20 health to yourself and nearby teammates.
[/list]
[b]Passive Abilities[/b]
Implemented Armor Leech
[list]
[*] Restores 25% of the damage dealt as armor.
[/list]
Implemented Predator
[list]
[*] Highlights damaged enemies and shows their footsteps.[i] (Glow effect improvement in progress.)[/i]
[/list]
Implemented Stalker
[list]
[*] Reduces presence on enemy radars.
[/list]
We're excited to bring you these updates and look forward to your feedback as we continue to improve the game!