Men of War II | Update 1.034 Released
Author: FQ_MichalC,
published 4 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//41550994/c6acef26285819f123dd21db8579a6342df6bff6.png[/img]
Greetings, Commanders!
We have just released a new update for Men of War II - this means a short downtime for multi-player servers (no longer than 20-30 minutes), but all single-player campaigns remain available in the meantime. The patch adds many new Steam Achievements, opens up the FPS limit, fixes several crashes and brings visual upgrades and updates to several maps, among other improvements. Full changelog can be found below, but first, let's feast our eyes on a few screenshots of the aforementioned visual upgrades:
[img]https://clan.cloudflare.steamstatic.com/images//41550994/af8f29e0fa66d82545b1fcf78a1eef4ad51df28f.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41550994/1dfea4a99ebed2e698c278d387c5004a1a76b330.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41550994/bb4be1d29fb25f46e4f471a7ab75c14111c022c0.jpg[/img]
[h2]Full Changelog:[/h2]
[h3]Main[/h3]
[list]
[*] Additional achievements have been added, for completing various challenges or exploring the map in missions (Complete a bonus task, find something in a mission, destroy a non-essential enemy, etc.).
[*] Added an option to remove/set FPS limit.
[/list]
[h3]Stability[/h3]
[list]
[*] Fixed a rare crash when moving a medic with a wounded soldier to the rear.
[*] Fixed a crash when attacking with a lost weapon.
[*] Additional error message output in case of DirectX device loss.
[*] Fixed a crash when playing broken audio files in mod [ACE] Voice lines.
[/list]
[h3]UI[/h3]
[list]
[*] Certain options from the GAME section have been moved to a new INTERFACE section for easier navigation in the multitude of settings.
[*] Settings for work packages have been moved from the GAME section to PACKAGE.
[/list]
[h3]Competitive Setting[/h3]
[list]
[*] The number of armored Willies in slots has been reduced from 5 to 4.
[*] Pz 4 F2: Health increased and sandbags for reinforcement added.
[*] Crab minesweeper flail tank: Slightly increased health, added an incendiary projectile.
[*] OT-34: Added armor-piercing projectile.
[*] Rebalanced the penalty for grenade launcher proficiency: Now non-specialists do not suffer a range penalty against AI, but accuracy, including AI, is significantly increased.
[*] Added damage to light vehicles when ramming massive guns.
[/list]
[h3]Realistic Setting[/h3]
[list]
[*] Increased anti-tank rifle damage against light vehicles.
[*] Wooden bunker construction time doubled (120s with 5 engineers) and tower construction time increased (80 seconds with 5 engineers).
[*] Increased seismic damage to trenches. Now a trench should be filled in with the first hit of 85mm+ HE round, and with the second hit of 75mm HE round.
[*] Fixed inventory disappearance for destroyed tanks without an explosion or ammo rack fire.
[*] Decreased armor penetration at medium and long distances
[*] Added a hint about a damaged hull when hovering over a vehicle with a damaged hull.
[*] Visor rework to increase unit detection range.
[*] Increased damage from 75mm+ HE rounds to static guns.
[*] Reduced engine durability of car vehicles.
[*] Reduced machine gun damage at close range and medium distance.
[*] Reduced maximum zeroing value for howitzers. Spotter bonus reduced.
[/list]
[h3]Classic Mode[/h3]
[list]
[*] Slightly reduced the cost of top-tier heavy tanks.
[*] Increased the price of top-tier AT guns.
[*] Increased the price and timer of mortars, AT guns.
[*] In the Sturmpioniere Infantry squad, the commander with a signal pistol is replaced by a sapper.
[*] Increased victory point gain for capturing territory along the initial front line.
[/list]
[h3]Models[/h3]
[list]
[*] Fixed display of leading rollers on pz38t.
[*] Adjusted visors on sturmboot42 boat.
[/list]
[h3]Miscellaneous[/h3]
[list]
[*] In the editor, obstacles now scale with objects.
[*] AI will no longer move players' infantry in trenches while they are using direct control.
[/list]
[h3]Maps, Missions[/h3]
[list]
[*] Updated the Dead River map: Added 2 bridges and more large rocks for armored vehicle cover.
[*] Improved certain map models of Port (columns, crates, fences, water tower, loading crane).
[*] Improved textures and materials of rail and railroad props models.
[*] Updated "Overcoming Difficulties" map of the Soviet campaign.
[*] Removed extra crates from missions "Through the Snow" and "Scorched Earth".
[*] Minor improvements in the mission "Towards Freedom".
[*] Changed placement of defenders in the map "Death Valley".
[*] Minor fixes on the maps "Hunt", "Chapel".
[*] Road improvements in maps "Airfield", "Champagne".
[/list]
[h3]Conquest[/h3]
[list]
[*] Outskirts, Coast, Sawmill, Port, and Checkpoints can now be defended in Frontline Defense mode.
[/list]
These changes are only possible thanks to your feedback. If you encounter any problems or issues, please, let us know either here in the comments, in [url=https://steamcommunity.com/app/1128860/discussions/]Steam Discussions[/url], or even better, come join the conversation on the [url=https://discord.com/invite/menofwarii]Men of War II Official Discord Server[/url]. And if you are already enjoying the game and want to support the development team, consider [url=https://store.steampowered.com/app/1128860/Men_of_War_II/]writing a review here on Steam[/url] - it really makes a difference.
We will see you on the battlefield soon, Commanders!
[url=https://discord.com/invite/menofwarii][img]https://clan.cloudflare.steamstatic.com/images//41550994/a2b8491e3c2576de7a04c8197be3e99334e67e08.png[/img][/url]