Men of War 2, the sequel to the original cult RTS Men of War, has been announced. It's coming in 2022, and being developed by Ukrainian studio Best Way, the same studio behind the originals in the series: Men of War, which came out in 2009, and the proper first game in the series, 2004's Soldiers: Heroes of World War 2.
We've seen some extended gameplay in action and had a walkthrough of some of the key features, and were pretty impressed with what we saw. In simple terms, imagine a Company of Heroes game with a bit more complexity to its systems (and maybe a smidge less budget).
The headline feature is the Front Line, which is interpreted literally here as a visible line in the UI between your units and the enemy's. It's based on where your troops are but, crucially, not your vehicles like tanks, and it's the key marker of territory that dictates what you're able to do - including where new units spawn, where you can set up things like minefields and trenches, and where medics can recover soldiers. From what we saw, manipulating the Front Line is a central part of things in Men of War 2 - an example historical RTS players will be familiar with is using tanks to burst through it, for instance, while being sure to support them effectively with the infantry units that actually move the line itself.