Men of War II - First Major Post-Launch Update Notes
Author: FQ_MichalC,
published 5 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//41550994/c6acef26285819f123dd21db8579a6342df6bff6.png[/img]
Greetings, Commanders!
The first major update for Men of War II that [url=https://store.steampowered.com/news/app/1128860/view/4188988499354698099]we have promised[/url] is coming tomorrow, [b]May 21st at 8:00 AM CEST (23:00 PT)[/b]. We ask for your patience while it's being deployed, as it will require [b]turning off multiplayer servers for about an hour[/b]. However, this will only affect multiplayer and [b]you will be able to play all the single-player campaigns during this time[/b].
[h3]Highlights of the update:[/h3]
[list]
[*] Reduced server wait times
[*] Fixes to several crashes reported by users
[*] Increased AFK timeout limit
[*] Fixes to the flow of several missions
[*] Additional button slot in the central hotbar
[*] Improved visuals for various maps in the game
[*] Design and animation improvements for various unit and weapon models
[*] Localization fixes
[/list]
[h2]Major Modding Update Coming This Week[/h2]
[b]We also have big news for our modding community[/b] – the Team at Best Way is preparing [b]a major update of the modding tools in Men of War II[/b], which we plan to release [b]in the coming days[/b]. We can’t wait to share all the details with you!
Even more updates and patches are already in the works, introducing various bug fixes and technical improvements we will announce soon; as well as the offline mode for single-player and other highly requested features.
All this is only possible thanks to you, our awesome community, and the excellent feedback you provide to us - please continue doing so either here in [url=https://steamcommunity.com/app/1128860/discussions/]Steam Discussions[/url], or better yet, join the conversation on the [url=https://discord.com/invite/menofwarii]Official Men of War II Discord Server[/url]. And if you are enjoying the game, please, support it by [url=https://store.steampowered.com/app/1128860/Men_of_War_II/#app_reviews_hash]leaving a review here on Steam[/url].
[h2]Full Change Log:[/h2]
[h3]Servers[/h3]
[list]
[*] Reduced player connection time on login.
[*] Increased AFK timeout duration by one minute before kicking the player from the match.
[/list]
[h3]General fixes[/h3]
[list]
[*] Fixed a crash during mission loading.
[*] Fixed a rare crash that could occur after playing for an extended period (1 hour or more).
[*] Fixed the issue where the main.pak package wouldn't load due to modifications.
[*] Engineers would not dig if there was a shell crater in a destroyed trench.
[*] Sometimes tractors could move with deployed guns.
[*] Correctly set the position of objects immediately after they appear in multiplayer.
[*] Restored inventory viewing for destroyed vehicles.
[/list]
[h3]Balance[/h3]
[list]
[*] Reduced the probability of ammo explosion in the realism package.
[*] Increased shooting range in the mod example if the realism package is enabled.
[*] Fixed point scoring in "Tanks Only" mode on the Marle map.
[*] Fixed shooting range of the M1 Carbine.
[*] Adjusted bot behavior in flag capture mode.
[/list]
[h3]Missions/Maps[/h3]
[list]
[*] Fixed the flag issue in the "Rur Bastion" mission.
[*] Improved soldier behavior in the "Safe Route" mission.
[*] Fixed mission failure when destroying a Sherman in the "Safe Route" mission.
[*] Corrected sapper hint texts.
[*] Fixed triggering of the KV-1 story in the mission.
[*] Fixed incorrect setting of the enemy tankers' and artillerymen's nation in Conquest mode.
[*] Mortars in the training mission "Counter-Battery Fire" fired too frequently.
[*] Fixed errors found on the Falaise Pocket map.
[*] Corrected training maps.
[*] Fixed issues on the Crossroad map.
[/list]
[h3]Improved visuals in the following campaign maps:[/h3]
[list]
[*] Bobruisk
[*] Minsk
[*] Vitebsk
[*] Vanguard
[*] Bunker
[*] Bridgehead
[*] Before the Storm
[*] Storm Fel
[*] Dagger Strike
[*] Outpost
[/list]
[h3]Improved visuals in the following multiplayer maps:[/h3]
[list]
[*] Suburb
[*] Chepel
[*] Town
[*] Airfield
[*] Winter Crossroad
[/list]
[h3]Editor[/h3]
[list]
[*] The 'map' debug in the editor now shows terrain height.
[*] Added 'include_inactive_linked' option for the 'all' selector.
[*] Fixed mission logic in "mod_example."
[*] Updated maps in the "mod_example" package.
[/list]
[h3]UI[/h3]
[list]
[*]Menu UI: Fixed overlapping elements in the battle list.
[*]Combat UI: Disabled boarding icons above vehicles that cannot be boarded according to the scenario.
[*]Combat UI: Added one more slot to the central button block.
[/list]
[h3]Models[/h3]
[list]
[*] Redesigned the flare gun ammo model.
[*] Fixed seating positions and animations on some vehicles.
[*] Corrected path obstacles on the mounts of some guns.
[*] Improved textures of some slopes.
[*] Added desert camouflages for the T34 flamethrower tank, M1 anti-aircraft gun, and Soviet captured Pz3f.
[*] Fixed the deployment animation of the Browning M2 and MG34.
[*] Corrected the destruction of the Windmill.
[/list]
[h3]Music / Sound[/h3]
[list]
[*] Improved the main theme track of the game.
[*] Removed placeholder Russian voiceover in the "Counter-Battery Fire" training mission.
[/list]
[h3]Localization[/h3]
[list]
[*] The Self-Destruct button has been renamed to prevent soldiers from being disembarked by mistake.
[*] Minor fixes in Polish localization.
[/list]
That is all for now - we will see you on the battlefield soon, Commanders!
[url=https://discord.com/invite/menofwarii][img]https://clan.cloudflare.steamstatic.com/images//41550994/a2b8491e3c2576de7a04c8197be3e99334e67e08.png[/img][/url]