[img]https://clan.cloudflare.steamstatic.com/images//41550994/c6acef26285819f123dd21db8579a6342df6bff6.png[/img] Greetings, Commanders! The first major update for Men of War II that [url=https://store.steampowered.com/news/app/1128860/view/4188988499354698099]we have promised[/url] is coming tomorrow, [b]May 21st at 8:00 AM CEST (23:00 PT)[/b]. We ask for your patience while it's being deployed, as it will require [b]turning off multiplayer servers for about an hour[/b]. However, this will only affect multiplayer and [b]you will be able to play all the single-player campaigns during this time[/b]. [h3]Highlights of the update:[/h3] [list] [*] Reduced server wait times [*] Fixes to several crashes reported by users [*] Increased AFK timeout limit [*] Fixes to the flow of several missions [*] Additional button slot in the central hotbar [*] Improved visuals for various maps in the game [*] Design and animation improvements for various unit and weapon models [*] Localization fixes [/list] [h2]Major Modding Update Coming This Week[/h2] [b]We also have big news for our modding community[/b] – the Team at Best Way is preparing [b]a major update of the modding tools in Men of War II[/b], which we plan to release [b]in the coming days[/b]. We can’t wait to share all the details with you! Even more updates and patches are already in the works, introducing various bug fixes and technical improvements we will announce soon; as well as the offline mode for single-player and other highly requested features. All this is only possible thanks to you, our awesome community, and the excellent feedback you provide to us - please continue doing so either here in [url=https://steamcommunity.com/app/1128860/discussions/]Steam Discussions[/url], or better yet, join the conversation on the [url=https://discord.com/invite/menofwarii]Official Men of War II Discord Server[/url]. And if you are enjoying the game, please, support it by [url=https://store.steampowered.com/app/1128860/Men_of_War_II/#app_reviews_hash]leaving a review here on Steam[/url]. [h2]Full Change Log:[/h2] [h3]Servers[/h3] [list] [*] Reduced player connection time on login. [*] Increased AFK timeout duration by one minute before kicking the player from the match. [/list] [h3]General fixes[/h3] [list] [*] Fixed a crash during mission loading. [*] Fixed a rare crash that could occur after playing for an extended period (1 hour or more). [*] Fixed the issue where the main.pak package wouldn't load due to modifications. [*] Engineers would not dig if there was a shell crater in a destroyed trench. [*] Sometimes tractors could move with deployed guns. [*] Correctly set the position of objects immediately after they appear in multiplayer. [*] Restored inventory viewing for destroyed vehicles. [/list] [h3]Balance[/h3] [list] [*] Reduced the probability of ammo explosion in the realism package. [*] Increased shooting range in the mod example if the realism package is enabled. [*] Fixed point scoring in "Tanks Only" mode on the Marle map. [*] Fixed shooting range of the M1 Carbine. [*] Adjusted bot behavior in flag capture mode. [/list] [h3]Missions/Maps[/h3] [list] [*] Fixed the flag issue in the "Rur Bastion" mission. [*] Improved soldier behavior in the "Safe Route" mission. [*] Fixed mission failure when destroying a Sherman in the "Safe Route" mission. [*] Corrected sapper hint texts. [*] Fixed triggering of the KV-1 story in the mission. [*] Fixed incorrect setting of the enemy tankers' and artillerymen's nation in Conquest mode. [*] Mortars in the training mission "Counter-Battery Fire" fired too frequently. [*] Fixed errors found on the Falaise Pocket map. [*] Corrected training maps. [*] Fixed issues on the Crossroad map. [/list] [h3]Improved visuals in the following campaign maps:[/h3] [list] [*] Bobruisk [*] Minsk [*] Vitebsk [*] Vanguard [*] Bunker [*] Bridgehead [*] Before the Storm [*] Storm Fel [*] Dagger Strike [*] Outpost [/list] [h3]Improved visuals in the following multiplayer maps:[/h3] [list] [*] Suburb [*] Chepel [*] Town [*] Airfield [*] Winter Crossroad [/list] [h3]Editor[/h3] [list] [*] The 'map' debug in the editor now shows terrain height. [*] Added 'include_inactive_linked' option for the 'all' selector. [*] Fixed mission logic in "mod_example." [*] Updated maps in the "mod_example" package. [/list] [h3]UI[/h3] [list] [*]Menu UI: Fixed overlapping elements in the battle list. [*]Combat UI: Disabled boarding icons above vehicles that cannot be boarded according to the scenario. [*]Combat UI: Added one more slot to the central button block. [/list] [h3]Models[/h3] [list] [*] Redesigned the flare gun ammo model. [*] Fixed seating positions and animations on some vehicles. [*] Corrected path obstacles on the mounts of some guns. [*] Improved textures of some slopes. [*] Added desert camouflages for the T34 flamethrower tank, M1 anti-aircraft gun, and Soviet captured Pz3f. [*] Fixed the deployment animation of the Browning M2 and MG34. [*] Corrected the destruction of the Windmill. [/list] [h3]Music / Sound[/h3] [list] [*] Improved the main theme track of the game. [*] Removed placeholder Russian voiceover in the "Counter-Battery Fire" training mission. [/list] [h3]Localization[/h3] [list] [*] The Self-Destruct button has been renamed to prevent soldiers from being disembarked by mistake. [*] Minor fixes in Polish localization. [/list] That is all for now - we will see you on the battlefield soon, Commanders! [url=https://discord.com/invite/menofwarii][img]https://clan.cloudflare.steamstatic.com/images//41550994/a2b8491e3c2576de7a04c8197be3e99334e67e08.png[/img][/url]