[h3][b]Greetings blacksmiths,[/b][/h3] In this update, we have added language support for some languages to Medieval Blacksmith and included some of the wonderful feedback we've received from you. We would like to sincerely thank all of our players who provided these valuable feedback and reported bugs in our game. In the coming days, we will be working to incorporate other great ideas that we couldn’t include in this update. Our work on translation and localization will continue at the same pace. Here are some of the changes you can find in this update: • Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, and Turkish language support has been added. • The [SN] text in the Blade part has been removed and replaced with dynamic text. • The exit button in the arena has been fixed. • The scaling issue in the character screen has been resolved. • The selected fuller type now affects the weapon's weight. • The issue with the guard changing when loading saved heavy weapons (axe, mace, hammer) has been fixed. • The positions of weapons on the shelves have been corrected. [img]https://clan.cloudflare.steamstatic.com/images//44895334/bac5b259cb51889ad368f3424ec2b4c73208fd68.png[/img] • Tools can now be switched using the mouse wheel. • The training dummy now shows cut, pierce, and smash damage. • The issue where fighters who lost in battles were not removed from the inventory has been fixed. • The production times for the weapons made by slaves are now proportional to the difficulty of processing the ore they use. We would like to thank all of our players again for their ongoing support and feedback. Your input is invaluable to us, and we’re excited to keep improving the game with your help! [url=https://discord.com/invite/QyjABRSXbY][img]https://clan.cloudflare.steamstatic.com/images//44895334/20768ea3aab53d3da94a1579b1cd69c6eae8daa8.png[/img][/url]