Hey everyone, Today we are adding support for NVIDIA DLSS 3 to Marvel's Spider-Man Remastered. This technology for GeForce RTX 40 Series GPUs combines DLSS Super Resolution, DLSS Frame Generation and NVIDIA Reflex to boost your frame rate. We also plan to make latency reducing technology NVIDIA Reflex available to other RTX GPU users with a future patch. Hardware-accelerated GPU scheduling must be activated in Windows to use DLSS Frame Generation. In Windows 11, this option is turned on by default. To enable this feature in Windows 10, press the Windows key on your keyboard, type Graphics settings and press enter. This opens the Graphics settings menu. Here you can enable Hardware-accelerated GPU scheduling. A restart is required to activate the feature. This update also addresses an issue that would make cutscenes in the game slow down when no audio device was detected, or when an audio device was removed. The patch also contains a fix for a crash that could occur on some hardware configurations when using Very High ray-tracing settings. [h2]Release Notes[/h2] [list] [*]Added NVIDIA DLSS 3 support for GeForce RTX 40 GPUs. [*]Fixed an issue that would make cutscenes slow down when no audio device was detected. [*]Fixed a crash that could occur on some hardware configurations when using Very High ray-tracing settings. [/list] [quote]For other issues we are currently tracking or investigating, please refer to our [url=https://steamcommunity.com/app/1817070/discussions/0/3394049806859148024/]Known Issues[/url]. If you encounter any of these problems, please [url=https://insom.games/MSMRPCS]contact support[/url] to help us gather more data and insights.[/quote]