v0.4.2.6 version update patch
Author: Kafeier,
published 2 months ago,
[b]Fixes[/b]
1. Fixed an issue where player data occasionally wouldn't display for all players during multiplayer settlement.
2. Fixed an issue where the action transition was abnormal when continuously using skills with the dual "Wolf Fangs."
3. Fixed an issue where the dual blades "Dance of Ice and Fire" could still use skills when magic value was insufficient.
4. Fixed an issue with the dual blades enchantment "Gain combo points while moving, but taking damage clears combo points," where the combo points would clear when the Snow Beast Fang effect was triggered.
5. Fixed an issue where the skill-related treasure effects wouldn't trigger when using the skill of the flame cannon "Exorcist's Gun."
6. Fixed abnormal turning animations for some characters.
7. Fixed occasional issues with properly playing cutscenes.
8. Fixed the treasure "Monster Wanted List" not triggering its effect.
9. Fixed an issue where downed attacks couldn't damage the Boss "Rock Behemoth."
10. Fixed an issue where the ground fire from the third-stage monster "Young Dragon" could deal lethal damage.
11. Fixed an issue where enabling vertical sync wouldn't lock the correct frame rate.
12. Fixed an issue where support NPCs couldn't interact when near an exit.
13. Fixed occasional rune desynchronization for teammates during multiplayer.
[b]Attempted Fixes[/b]
1. Attempted to fix loading screen hang when entering the game.
2. Attempted to fix occasional save failures.
3. Attempted to fix disconnections due to network instability.
[b]Optimizations[/b]
1. Minor performance optimization.
[b]New Additions and Adjustments[/b]
1. Added armor upgrade functionality.
2. Increased the health of monsters in the fourth and fifth stages on Nightmare difficulty.
3. Added two green-themed treasures.
4. Swapped the positions of "Precision Disassembly" and "Armor Mastery" in camp investments.
5. Added a few new costumes and expressions.
6. The flame cannon enchantment "Generate a shield that converts incoming damage to stress value when charging" now decreases the stress value increase when hit while defending.
7. Increased the magic value required to trigger the effect of the armor "Burning Sky."