Development Log #2 for "Lost Castle 2": A New Castle, A New Treasure Adventure
Author: 梦游,
published 10 months ago,
Players of "Lost Castle 2" continue to take on the role of brave and greedy treasure hunters, embarking on a new adventure set in the forgotten Black Castle nestled in the border mountains.
[b]① New Cartoon Visual Style[/b]
In "Lost Castle 2," we have endeavored to create a more detailed visual and animation design. We've attempted to blend 2D character animations with 3D scenes, carefully designing the action animations for each character and boss. This ensures that each monster and boss has a unique combat mechanism and performance.
[img]https://clan.cloudflare.steamstatic.com/images//44488863/93e96fd0e162bbcccbcd48ca71653c4d5c39a6c5.png[/img]
[b]② Brand-New Action and Weapon Systems[/b]
"Lost Castle 2" will feature a more rich and sophisticated action mechanism and weapon system. Each weapon obtained during the adventure has its unique action system, and every weapon comes with randomly generated enchantments, further influencing the maximum operational gains. Each action of the weapons in the game presents players with decision-making opportunities, providing a more diverse action experience.
We will provide six different action mechanisms, each associated with a different weapon type:
[b]Single-Handed Weapon[/b]
[img]https://clan.cloudflare.steamstatic.com/images//44488863/2caa04eaa34f7a71d9f002009b86484694fd3239.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44488863/7430a42f4f1b36301029fa099786ed96f9d6e2e2.gif[/img]
- Single-handed weapons combine agile attack actions with the ability to defend using a shield. Successfully defending against enemy attacks with a single-handed weapon will not result in losing health; instead, it consumes the hunter's current "Block Points." Each use of the shield to successfully defend against enemy attacks will consume "Block Points," which rapidly recovers during non-defensive actions.
- In addition to defense, skilled treasure hunters can use shield counters against upcoming enemy attacks to achieve higher weapon operational gains.
[b]Two-Handed Weapon[/b]
[img]https://clan.cloudflare.steamstatic.com/images//44488863/d91812b39e109c281b956c609460377d65ce0bab.gif[/img]
- Two-handed weapons are core-heavy weapons that require skillful use of "Charge Attack." They feature two different charged attack actions: a horizontal swing and a vertical chop.
- Simultaneously holding both attack actions initiates a "Power Charge." The "Power Charge Attack" is the most powerful attack for two-handed weapons.
[b]Dual Blades[/b]
[img]https://clan.cloudflare.steamstatic.com/images//44488863/319f086b3bc394f721d887a76665e22ad23506b5.gif[/img]
- Dual blades are agile and nimble weapons known for their high-speed and high-frequency attacks.
- Normal attacks with dual blades accumulate "Combo Points." When there are "Combo Points," treasure hunters can use high-performance finishing attacks, consuming "Combo Points" to deal additional damage.
[b]Bow[/b]
[img]https://clan.cloudflare.steamstatic.com/images//44488863/b3398005016a3142132d53ce4b98ecf567ca1412.gif[/img]
- The bow is agile and fast long-range weapons.
- The bow can accumulate "Concentration Value" through normal or special attacks. When "Concentration Value" is full, you can get a “Concentration Point”,which can make the special attack of the bow turn into a powerful shot with exceptional performance.
[b]Staff[/b]
[img]https://clan.cloudflare.steamstatic.com/images//44488863/bb1556d4d81bdbd2eb81fc0354d34b1a61ae81b7.gif[/img]
- The staff is a medium-range weapon that leans towards skillful use of weapon skills and has a more efficient mana recovery rate than other weapons.
- Similar to the bow and arrow, the staff has a resource mechanism. Any attack gains "Mana Energy," and when "Mana Energy" is full it will becoms “Energy Points”, treasure hunters can perform powerful attacks that recover more mana.
[b]Turbo Lance[/b]
[img]https://clan.cloudflare.steamstatic.com/images//44488863/41fab0c4c04372ecb38760a66b7c1c4fe00efe7f.gif[/img]
- The turbo lance is a mechanically unique weapon. Normal attacks accumulate weapon "Pressure Value," and special actions consume pressure points to release a powerful "Releasing Cannon."
- When "Pressure Value" are full, continuous attacks increase pressure, allowing the turbo lance to enter an overloaded state. In the overloaded state, the character's performance and weapon attacks are significantly enhanced, and the weapon attacks also come with enchanted attributes. However, after the overload ends, the turbo lance enters a cooldown state, during which the weapon can only perform slower hammer strikes.
Alright, this concludes the brief introduction to the weapon system for this issue! There are more details waiting to be uncovered!
In the next development log, we will introduce the ethereal treasure system of "Lost Castle 2."