[img]https://clan.cloudflare.steamstatic.com/images//40815655/6b4d72fa47f86f3c764163ffcfe397e0ee26be64.png[/img] First of all [b]thank you[/b] to everyone who supported the game's development throughout the years! Those who have followed the game's development the past few weeks or months know that the launch from Early Access has no major big update to the game. Instead I've been gradually updating the game to what it is now for the past month with over 30+ updates! I did not want to risk doing a bigger update on launch day and have potential undiscovered bugs in the 1.0.0 build. Instead, I've been releasing various fixes every day alongside content additions and QoL fixes to make it what it is today. I can easily say this game would not be what it is now without all the people who played it and gave feedback while it was in Early Access, the model has benefited the game immensely! I'm eager to see what the future holds for this game even now after Early Access, even though most if not all reported bugs have been fixed. If you encounter any please report them in the Steam Community Forums or the game Discord and I'll fix it likely very fast :)! Yet again, thank you everyone!!! Changelog for Version 1.0.0 - Fixed so you can break the lamps with spin slash - SFX tweaks - Removed the locked reset position in the ladybug room above Big Evil Flower - Fixed Computor statue showing wrong percentage if you have the Eye - Fixed Music/Sound changes not saving from in-game menu - Fixed an input buffering bug when using Up + Jump/Any Jump input to Spin Jump