[previewyoutube=HWa5imDqbg0;full][/previewyoutube] This is the big update I've been working on the past month, it's a new zone featuring two new bosses! It also contains extended parts to previous areas, new progression paths, a bunch of new relics and more! I'm super excited to get this update out! [h2]Changelog[/h2] - New area : Frozen Depths - Two new bosses - New Spell : Vibrant Crystal - New Relic : Holy Counter Heal - New Relic : Counter Dodge - New Relic : Large Great Slash - New Relic : Dash Lords Relic - New Relic : Hex Mushroom - New Relic : Shroomoken - New Upgrade : Power Exctractor (Powerups are only dropped after you pick up the 'Power Extractor' upgrade located in Color Caverns) - New Assets - New Major statue - Brain Nodes will give 6 BP instead of 5 - Healing Cost re-work and new interface to accommodate it - Gold Mines expanded - Some dialogue changes to previous statues - Various rebalance changes to spells - Changes to how Upwards Dash feels (you can tap to do a double jump) - Fixed so Mushmover charges don't drop unless you have the Mushmover Spell - Fixed a room in Deep Grotto showing wrong player position - Exploring unexplored rooms will show a prompt on the map - Made it so you can't parry when Hurt/staggered - Fixed/improved the hit detection for the Bouncy Ball - The Dash refreshes if you go trough a transition - Fixed some visual oddities in the HUD - Implemented the sequential drop table system (forgot putting this in, it'll prioritize some drops over others) - Made it so teleporting on keyboard is not hardcoded to the 'space' button (it'll teleport on pressing the jump button or 'enter') - Improved the look down/up function - Nerfed the size of Vortex Parry a bit - Fixed the exploit where you could Spin Jump while Healing - Changes and fixes to some descriptions - You can see your map position on Hardcore mode - Fixed the Lanterns in Gold Mines all lighting up once you light one up - Tweaked level design in Undergrounds (less spinning spike balls) - Fire Bounce blocks are split into two types : Orange and Blue - Acid Sandals jump will prioritize over Upwards Dash - Visual changes to Acid Sandals, and a little bit how they feel to use - Tweaks to the camera a bit - Fixed so the Evil Eyes chase the Bouncy Spore again - Fixed the Blue Eyed statue sometimes not talking - Corrupted Depths re-named to Corrupted Tunnels - Might have fixed the out of bounds bug when entering the practice room (not sure entirely since I have a hard time replicating this bug) - Added a 'definitive' spawn location in ladybug rooms (stepping on extra platforms on explorer won't lock you to that position) - Berserk will be affected by Spell Damage booster relics - Made it so turning off Variable Dash Height is exactly on how the Dash was before this patchs change - Improved the Thumbstick preciseness - Fixed a bug with Magi Statues projectiles sometimes being bugged - Fixed so Mushmover Charges won't drop if you have the max amount (new max is 5, a Relic will be added that increase these) - Fixed it so you can't spin jump while in the inventory - Assist Mode stronger sword won't work on Boulders - Tweaked the Lord of Shadows boss (made him a bit easier) - Fixed the right music not playing after teleporting with the teleportation wand - Nerfed the enemies on Undergrounds - Fixed a bug where the Berserker Cap would not show at some times