I'm adding some semi-experimental new feature to the Wall-Bounce sections. It's basically a hitbox which corrects a bit of your movement similar to how Mushmovers do. Leaving less room for precise inconsistencies. I've also tweaked the upwards/downwards momentum of Wall-Bounces a bit, it should be more consistent to how you fly off a wall. I did play test every Astral Gate that contains a Wall-Bounce and tweaked them a bit too. I hope this update makes the Wall-Bounce feel a bit better! Let me know what you think and if this is a change in the right direction! - Added 'correction' detectors at Wall-Bounce sections (New System) - Tweaked the Hitbox for Wall-Bouncing (More generous hitbox for doing the Strong Bounce) - Strong Wall/Ground bounces will have an unique sound - Tweaked all Astral Gates containing Wall-Bouncing - Description tweaks - Fixed a Mindshroom being misaligned on the map - Fixed collision with Acid Hammer and boss gates - Fixed a bug with pressing pause while a pickup description is present