[previewyoutube=uFBxrXUrC2I;full][/previewyoutube] This update restructures some of the progression, and it adds a new boss! And more! [h1]Changelog[/h1] - Added a new boss where the Rogue Armadillo used to be - "New" upgrade : Silver Ornament - Moved the Rogue Armadillo to Acid Dungeon - Improved the Rogue Armadillo collision detection - Fixed the Living Projectile not working on Rogue Armadillo - Added dialogue to the Screw King - Added dialogue to the Warrior Statue - Magi Statue renamed to Magus Statue and given dialogue - Fixed the part where saves don't replenish your full MP if you have extra MP from upgrades - Some new assets - Fixed the Spin-Jump gate not showing collectibles - Fixed the Silver-Shrine in Lava Temple not saving your position properly (and loading you into Deep Grotto) - Added support for closing the save menu with B - Improved the responsiveness of the Pause menu - Fixed the gate switch not working on Acid Dungeon / Undergrounds shortcut - Temporarly removed the full Completion % from the saveslots because they just caused confusion - Fixed the Spin-Jump and spikes exploit where you can sometimes get out of bounds - Tweaked that Spin-Jump room in Corrupted Depths - Fixed the room in Gold Mines that did not show up on the map on explorer mode - Fixed the Acid Projectiles in Acid Dungeon not pausing - Fixed the reset timer in the Time Trial room - Fixed the bugs with Counter Heal (and made it so Cheaper Healing works on Counter Heal) - Tweaks to Fire Elemental Lord - Tweaked the Fire Wyrm boss a bit - Some dialogue changes - Fixed it so you can't autohop jump into Color Caverns - Added a 'give map_pins' console command that gives 100 pins - Increased the amount you get from the first pins (will only work on new saves) - Placed new pins to be found - Shortened the time to do a Crouch Jump - Fixed the Spin Dash interfering with Upwards Dash when bound to Jump