[previewyoutube=aOBxIqi3Gl8;full][/previewyoutube] So this is the bigger update I've been working on the past 2 and a half weeks or so! It features tons of changes to a lot of stuff. There is also new content and yeah, a bunch of stuff! [h2]Changelog[/h2] - Two new major Story Statues added to the game - New Queen Evil Eye boss fight - Revamped Wall-Bouncing - New Wall-Bounce practice area featuring 8 challenges - 4 New Astral Gates, in Acid Dungeon - Reward collectables in Practice area - Changes to the Parry system - You now parry by tapping the Heal/B button (Or Alternative action) - 4 Different parry settings in options, allowing you to have the old parry system - Control Scheme editing sign added to Parry practice area - Blue Health Orb changed a bit to not interfere with the new parry system - New SFX - Improved Color Caverns BOSS theme - Collectibles added to practice mode - Totally re-did the system for the Living Projectile, it should not fly offscreen now (It will always target the closest enemy) - Fixed so enemy drops are disabled in the Evil Flower boss fight - Variable height added to the upwards dash (quickly tapping will reduce it's height) - Tweaks to the Steady Body relic (will be more steady) - Added the Knights Relic which allows you to move at full speed while attacking (can be found where Mind Recovery was) - Fire Bounce blocks will be gray until you find the Fire Bounce - New ladybug room in Lava Temple - Level design changes - Dialogue changes - Fixed where the Spell Booster had functionality of an removed relic (Slow fall) - New assets - Screen will flash instead of go black when using a room teleporter - Added a speedcap to how fast you can go - Many tweaks to Astral Cogs - Done tweaks to Cayote time on Astral Cogs (won't interfere with the Upwards Dash when bound on Jump button) - Jump button buffering will prioritize jumping over dashing when touching the ground - Fixed a bug where Mush Dash-refreshers sometimes canceled your forward dash input - Some changes to the bloom effect on Mushmovers - You won't be able to parry spikes - Made it so you can't hit the parry projectile spawner statues unless you got the Shield Cap - Spikes added to the ceiling in Butterfly Boss fight - Teleportation wand input changed to up + heal - Map pin controls are hardcoded on the controller (they won't change if you change binds) - Tweaks to descriptions - Overlay map opacity added - Upwards dash won't interfere with Spin-Jump if mappend to same buttons - Fixed Astral Gate in Color Caverns not updating - Made it so you can't parry Astral Spikes - Fixed the Major Spell Booster showing wrong BN cost - Simple defrag/time trial room added to the game - Changes to the Dash-Refresher - Some tweaks to Greencaps animations - Tweaked the Auto-hop, you will be able to jump while it's autohopping - Removed the 'Remove All' console command - Fixed a room in Color Caverns having wrong ID (not showing up on map properly) - Fixed a bug with not having enough speed on certain room transitions - RB/LB won't open inventory when you have the portable map open