[previewyoutube=_5vL6Lm_gY0;full][/previewyoutube] Like with any other update I hope everything new works as intended... and I did not mess up anything. If I did please do tell me in the discord and I'll fix it as soon as possible. I do try to test everything as much as possible but something might always slip through. Anyway in this update there is some fun new content! 5 new Astral Gates in the Mechanical Fort, Screw King re-worked and probably the coolest addition is the Enemy Drops! Check the video for detailed info and also on what's coming next! [h1]Change Log[/h1] Item drops from enemies 5 New astral gates (Mechanical Fort) New SFX Screw King re-work AGAIN Color Caverns cave pattern will be less.. tiley Spin Slash won't work on regular mushmovers You can't crouch on spikes You won't take damage from spikes if your downward slash is overlapping spikes (small change) Fixed a Mindshroom Fixed the orange ball not working on that one blue door Some changes to cogs in Mechanical Fort Fixed a bug where you could get stuck on Cogs/Gates if you got upwards velocity from like a Mushmover Spell boost Possible fix for the Practice Room out of bounds bug Fixed the CRT2 setting being funky in Settings Improved Wall clingers projectile shooting (preventing some bugs) Fixed Mushmovers being a bit broken on Easy difficulty Some changes to teal mushmovers, some platforming challenges has been adjusted because of that Backgrounds in Astral Areas improved Changes in the Boost Projectile physics when casting the spell Tweaks to the Bouncy Ball physics Fixed the bug where Spike Shield gets triggered on the Spike Platforms in Gold Mines Fixed the lights created from Bouncy Balls Re-worked how the saveslots in the Main Menu read saved data Fixed where Mushmover Spell goes destroyed by Cogs Level design changes Improved the Wheel enemies and cog detection New Projectile shield graphics Astral Gates doors will not turn green on the top inside Astral Gates One of the relics removed and replaced by a ladybug (In Acid Dungeon)