[img]https://clan.cloudflare.steamstatic.com/images//40815655/959b932ef1454e0a9abbca12943e0f4432ac5f22.png[/img] I don't consider this a major update but also not a small one, I will be making a devlog type video on Monday I think where I talk about what's next. And also some of what has been done in these past updates. I'm very eager to start working on totally new content but I felt like I wanna get as many fixes and refinements into the game before I do that. Here is what's next in line content wise. [h1]What's next[/h1] [list] [*] Expanded lore, new statues to talk to that will reveal the story and Greencaps purpose [*] Boss dialogues (Don't worry you won't have to watch them every time) [*] More SFX work, a lot is missing sound now and that is on it's way [*] An options menu which you can access while in-game, for a start it will only be for the different input types and music/sfx volume. Keybinds in-game will come later [*] Astral Gates added to areas that don't have them [*] New enemy types to current areas [/list] Beside that there will be general improvements and changes like it has been, but [b]after[/b] that is when I'll probably start working on a totally new area. Either way, thanks everyone who's bought the game and I'm super happy with the feedback I've gotten. There is so much I want to do on this game and I have to remind myself to take it one step at a time. [h1]Changelog[/h1] Changed the dodge roll ability to the 'Magic Dash', it can be gotten only after getting both dashes The Dodge Blast emblem has been changed to Spin Parry Changes to Master Blockmonster arena Small changes to the new Mechanical Fort boss music Improved the input buffering for the dashes (especially the upwards dash) Fixed the secret in Deep Grotto not being preserved Also made it so that secret room shows up on the map properly Fixed the secret sound playing everytime you enter the Grieving Statue room Fixed the statue outside Butterfly boss so it reacts to you having the Boost Projectile spell and not having to equip it Some level design changes Made it so you can't go out of bounds with the Green Eye Visual changes to Bouncy Balls and the buttons that trigger the orange ones Moved the Iron Key out of the double secret Added a new relic into the game : Double Shot Did some stuff that'll hopefuly prevent any out of bounds teleports in the Astral Area Fixed that chain missing in Acid Dungeon Fixed the Mechanical Fort boss music not playing Nerfed the damage the Golden Light orbs do Fixed the Vortex Parry not costing charges Changed the visual effect a little bit when parrying projectiles with the Vortex parry Fixed the autobounce working on spinning gears Removed the ability to slash to open those Spicy Nut buttons Spinning chain balls can be paused You will leave a green trail when you are invic by abilities like Magic Dash and Magic Crouch Jump