0.2.6 Some tweaks and fixes for launch!
Author: BASTI,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//40815655/24c6d733d296c21d53c78fc55b3e511926ca9323.png[/img]
So this update consists of mostly tweaks, changes and fixes for the Early Access launch version! Hopefully I have not added some new bugs with this patch, this is always my fear with every update I release but especially this one!
But yeah, I'm super excited to be releasing the game as there are plenty of stuff I have kept myself from adding/changing until after the Early Access release. I can't wait to start working on totally new content like new enemies and a new area, but I am also looking forward towards doing some refactoring of current systems which I did not dare to do yet incase I mess something up badly for launch. One thing in particular is a full re-work of the damage system in the game, allowing me to better balancing with all the different spells and relics but also add stuff like bosses having more HP on higher difficulties.
But yeah here is the changelog for the current patch!
[h2]Changelog[/h2]
Some changes to the blast bounce you get from the Bouncy Spore explosion
Fixed a bug with Big Mine Demon where he stood and did nothing
Give Big Mine Demon a new attack
Improved parallax backgrounds in Gold Mines
Particles added to Gold Mines
Changes to post processing in Undergrounds
Rooms that did not have setdressing in Lava Temple now do so
Some small tweaks to Greencap speed trails
New assets to Mechanical Fort
Fixed one specific projectile in Color Cavern not bouncing of the player
Level design changes
Tweaks to Evil Eye enemies
Evil Flowers will take damage on spikes
Some sound fixes
Added new assets to Mechanical Fort
Added parallax to rooms that were missing some in Undergrounds
New dialogues & opening text
Some changes and fixes to ability use prompts when getting Sword/Spin Slash
New intro prompt
Fixed a Sound bug with bosses not making a death sound
New versions of Gold Mines and Corrupted Depths tracks
Added freezeframes to Mush-Stoppers
Tiny camera tweaks to make it smoother
Returned functionality to look up/down with the camera