[img]https://clan.cloudflare.steamstatic.com/images//40815655/24c6d733d296c21d53c78fc55b3e511926ca9323.png[/img] So this update consists of mostly tweaks, changes and fixes for the Early Access launch version! Hopefully I have not added some new bugs with this patch, this is always my fear with every update I release but especially this one! But yeah, I'm super excited to be releasing the game as there are plenty of stuff I have kept myself from adding/changing until after the Early Access release. I can't wait to start working on totally new content like new enemies and a new area, but I am also looking forward towards doing some refactoring of current systems which I did not dare to do yet incase I mess something up badly for launch. One thing in particular is a full re-work of the damage system in the game, allowing me to better balancing with all the different spells and relics but also add stuff like bosses having more HP on higher difficulties. But yeah here is the changelog for the current patch! [h2]Changelog[/h2] Some changes to the blast bounce you get from the Bouncy Spore explosion Fixed a bug with Big Mine Demon where he stood and did nothing Give Big Mine Demon a new attack Improved parallax backgrounds in Gold Mines Particles added to Gold Mines Changes to post processing in Undergrounds Rooms that did not have setdressing in Lava Temple now do so Some small tweaks to Greencap speed trails New assets to Mechanical Fort Fixed one specific projectile in Color Cavern not bouncing of the player Level design changes Tweaks to Evil Eye enemies Evil Flowers will take damage on spikes Some sound fixes Added new assets to Mechanical Fort Added parallax to rooms that were missing some in Undergrounds New dialogues & opening text Some changes and fixes to ability use prompts when getting Sword/Spin Slash New intro prompt Fixed a Sound bug with bosses not making a death sound New versions of Gold Mines and Corrupted Depths tracks Added freezeframes to Mush-Stoppers Tiny camera tweaks to make it smoother Returned functionality to look up/down with the camera