[img]https://clan.cloudflare.steamstatic.com/images//40815655/2881894475b2abf140590676bb13848b2ca716a5.png[/img] This update contains tons of fixes and tweaks but also more work done in the set dressing of Acid Dungeon, so no more visually bland and unfinished rooms there! There is also a new practice room and some neat customizations in settings :)! [h1]Patch Notes[/h1] Added a practice room for Spin-Jumping/Spin-Slashing Fixed a bug where you died as soon as you entered the Red Crawler Queen boss room Added more Easy difficulty platforms to existing areas Added more Assist Mode platforms to existing areas Added a missing Astral Gate on the map Level design changes Added a possible fix for a strange music bug that got reported but that I can't replicate Fixed some rooms not updating on the map Made it so the savefile remembers if you have a new tutorial unlocked Added input buffering to the Spin-Slash, increasing its resposiveness Added some position correction when hitting spikes with the Spin-Slash (making those platforming sections more consistent) Normalized the velocities when spin-slashing spikes (making it way more consistent on what happens) Fixed a bug where re-binding the Bounce button to anything else than a Trigger would bug out Fixed some main menu graphics Fixed a bug with the Spicy Mushroom Made the Hurt animation a bit longer Increased the Brainnode cost of Faster Recovery relic Made is so changing spells destroys the current spell Face in the wall added Fixed one thing with boomerang bug enemy in Corrupted Depths Screen will go black when loading in room transitions (looks nicer) Fixed a spike thingy in Acid Dungeon going up through the roof Parallax improvements in Acid Dungeon New settings added for switching up button combinations (also fixed bugs related to this) A fix for invincibility from dodge rolling or charge jumping (not sure when I broke this but it's fixed now) Set dressing for rooms in Acid Dungeon that were not finished