[img]https://clan.cloudflare.steamstatic.com/images//40815655/6ef129134ca54e9081e8f8c5073e6f4866c03791.png[/img] Mostly balancing changes and bug fixes that got reported! Next up is more SFX and new Astral Gates :)! [h1]Changelog[/h1] Some bigger changes to the Sentinel Screw boss fight Also made it so you can actually pause the Sentinel Screw fight Added a new tutorial prompt if you can't figure out the sword-bounce in the Sword room Improved the parry projectile hit detection Fixed a bug with Spicy Nut doing a weird visual thing in boss rooms Reverted the spread of Spicy Nut fireballs to how it was before Tweaked the fume ability gate in Corrupted Depths Level design changes Small fix to the Red Beetle Fixed the Big Germ HP bar graphic showing when it should not Changed the throwing charge animation for the new Enemy in Corrupted Depths Dialogue changes A bug where a secret found sound would be several times if triggered in a weird way Fixed the weird music and water bug in the Butterfly boss fight Slightly increased the Bouncy Spore explosion size when hitting it with a sword Increased the damage of the Returning Contraption Increased the damage of the spinning Bouncy Spore slash Increased the rate of which Spicy Nut drops fireballs when Spin Slashed (and dmg of Super Spin Slash version) Spin-Slashing a Bouncy Spore will make you bounce up Tweaked the Golden Light spin-slash attack New game logo Fire Elemental Lord tweaks Changed the parry loading sound