[img]https://clan.cloudflare.steamstatic.com/images//40815655/2de3708de66e4d512c6b2f860518d3310fc7c524.png[/img] I was not planning on releasing an update so quickly after the previous one but some bugs popped up which I felt I needed to release an update for :)! Some changes to lighting in Corrupted Depths Added a crouching throw to the Boomerang Bugs in Corrupted Depths Fixed a bug with the micropause causing some oddity with animations (allowing you to spam wall-bouncing) Made it so the Dash-Reset won't happen if you spin-slash a ceiling spike A fix for Save-Menu being buggy if you rebinding some keys Fixed an 'exploit' on Screw Sentinel where you could escape the fight by jumping on spikes early More visual work on Corrupted Depths Progress on set dressing in Corrupted Depths Environmental particles will only appear on the highest graphical setting