[img]https://clan.cloudflare.steamstatic.com/images//40815655/37dc5ce6511733eb15a0d9b9389664777540010e.png[/img] This is the kind of work that I'll be working on for the Early Access release of the game, polishing and adding onto existing content to make it as good as possible! Some of the additions are assets that work towards better world-building, some enemies and a bunch of fixes! [h1]Full changelog[/h1] New enemy added to Deep Grotto New enemy added to Color Caverns SFX added to enemies in Deep Grotto SFX added to enemies in Undergrounds SFX added to enemies in Lava Temple SFX added to Lava Temple bosses Remaking of some rooms New Assist Mode menu with an additional mode Mush-Dash Refreshers now have a slight pause when touching them Changes to how Water looks Fixed a bug where hitting multiple enemies would do damage to all enemies in the room New Camera New emblem added - Dodge Blast Emblem New art assets Some dialogue changes to the first statue you talk to tweaks to existing SFX A fix to a bug where you could dash twice if you dashes from the ground Changed Spin-Jump inputs to 'Up + Jump' or 'LB + Jump' Fixed the Spike-Shield and projectiles not doing damage when full HP Apparently I did not fix the Save-menu in the last Hotfix, so here is fix number 2 Updated the console list txt and added some new commands Small new fire effect to Lava Small tweaks to the parry detection Fixed a memory leak bug in Gold Mines Fixed a bug with the fading of Greencaps color when you can't dash Fixed a bug with Living Projectile Emblem A fix to the Sorcerers Slash relic where there was an cooldown which should not be there Rebalancing of the 'Refreshing Body' relic Equipping both 'Refreshing Body' and 'Counter-Heal' will boost both relics Increased the HP of the bosses in Undergrounds Increased the HP of the Big Mine Demon