THanks again everyone that took the time to give my feedbacks during the playtest, here's the patch note: [h1]Gameplay[/h1] [list] [*] Added a boss death animation [*] Added Magnet that collects every coin [*] Change the feather weapon so that the projectile is further away from the player [*] Ghosts are slower [/list] [h1]UI[/h1] [list] [*] Added arrows to the selected element when using a controller [*] Better detection of the button using the mouse [*] Display the objective for the last wave [*] Better support for wider screens [*] Added some feedback sounds when clicking on the UI [*] Better hp bar for the boss [*] Different background for the evolve and final evolve choice [/list] [h1]Bug[/h1] [list] [*] Correction of some z-index order [*] The hit sound is now louder [*] Optimization of the code when you collect coins [/list]