From playtest to demo Patchnote
Author: Woum,
published 4 months ago,
THanks again everyone that took the time to give my feedbacks during the playtest, here's the patch note:
[h1]Gameplay[/h1]
[list]
[*] Added a boss death animation
[*] Added Magnet that collects every coin
[*] Change the feather weapon so that the projectile is further away from the player
[*] Ghosts are slower
[/list]
[h1]UI[/h1]
[list]
[*] Added arrows to the selected element when using a controller
[*] Better detection of the button using the mouse
[*] Display the objective for the last wave
[*] Better support for wider screens
[*] Added some feedback sounds when clicking on the UI
[*] Better hp bar for the boss
[*] Different background for the evolve and final evolve choice
[/list]
[h1]Bug[/h1]
[list]
[*] Correction of some z-index order
[*] The hit sound is now louder
[*] Optimization of the code when you collect coins
[/list]