In this update, I’ve made significant changes to the final boss fight to make the progression clearer and more enjoyable, while also adjusting the balance. Main changes: [h1]Damage mechanic rework[/h1] The boss is now invulnerable at the start of the fight. His health is no longer tied to the objects he protects. He will appear invulnerable, without a health bar, and your shots won’t affect him until the objects are destroyed. Once the objects are eliminated, he becomes vulnerable, with a white health bar indicating that he can be attacked. [h1]Improved readability and difficulty[/h1] The boss will only drool during the final phase of the fight, making this stage less punishing but still challenging. He will be more aggressive by changing direction more frequently and slowing down before attacking at the end of his rushes. [h1]New final health bar[/h1] The boss's final health bar has been increased to provide better feedback during the vulnerability phase. You’ll see your attacks' impact more clearly, preventing frustration from an overly abrupt ending. Thank you to all the streamers and players for your feedback and suggestions! [i]The next content update will be released in less than two weeks, featuring new cats, weapons, and meta-progression![/i]