Multiplayer Fixes #2
Author: Phorzaeken,
published 5 days ago,
+ Changed Player To Non-Interpolation Movement Sync on Multiplayer so there isn't lag.
+ Sync Player so that you can see each other act.
+ Sync Visual Effects.
+ Improved High Ray=tracing to be slightly better.
+ Changed Shadow Bit-Depth to 32-bit from 16-bit.
+ Changed Lightmap Bit Depth (or something...) to 32-bit from 16 bit.
- Unfinished Synced Work On Enemies And Other Objects.