Today we've put out an update for KILLMAGE that allows custom colors, something of an "proper" ending, and minor changes/fixes galore! [img]https://clan.akamai.steamstatic.com/images/44926099/a056615266ed8eb08796c24854f74fc485751ebe.png[/img] [b]Additions[/b] [list] [*] added new lines of text after killing the Immortal [*] added the ability to use custom colors [*] added two new color options [*] added slightly more system stats [*] added an option to mute the game when out of focus [*] added a new secret weapon [/list] [img]https://clan.akamai.steamstatic.com/images/44926099/c035cda81392002c4021a87f14c089fb17d7398f.png[/img] [b]Changes[/b] [list] [*] updated Unity version [*] changed description of hyper mode to better clarify the effects [*] changed the controls menu to individually list movement rebinds [*] changed several minor UI components [*] changed an easter egg a bit [*] slightly improved color switching time [/list] [img]https://clan.akamai.steamstatic.com/images/44926099/cdf5a1334424e99f7e51980c645dc061c03fb4aa.png[/img] [b]Fixes[/b] [list] [*] fixed a null reference error if starting game without a controller [*] multiple fixes with the opening scene when booting game for the first time [*] finally ACTUALLY fixed staff projectiles not correctly aligning with FOV [/list] [img]https://clan.akamai.steamstatic.com/images/44926099/424a6a4ebc21f48fa7f308a1b481003e77b8533b.png[/img] [b]Just like always we thank everyone for the support. Also we lied in the past update, this time we actually won't be putting out more updates for KILLMAGE, unless something horribly game-breaking is found. Have a great day.[/b] [img]https://clan.akamai.steamstatic.com/images/44926099/29aba674732f21288fff3d654f3db1143158abee.png[/img] [img]https://clan.akamai.steamstatic.com/images/44926099/1fcc884fda9208223960695005032eee12ad3ecb.png[/img]