Hi Knights, It's been great to see you diving deep into the Abyssal Keep! Incase you missed it, our Lead Game Designer Sean, [url=https://bit.ly/KILLKNIGHTDevDiary6]shared a message[/url] on behalf of our dev team for how thankful we are for each and everyone one of you who has played KILL KNIGHT and joined our community to date. Below are some hot fixes we have improved for PC. Please note, we will be releasing this Hot Fix within a larger patch for Consoles at a later date. Stay tuned for a game update soon. [h2]HOT FIX NOTES[/h2] [h3]IMPROVEMENTS[/h3] [b]Player[/b] [list] [*] Graphical improvements to Pulse Counter effect [/list] [b]Equipment[/b] [list] [*] Logic to handle goal unlocks completing and failing while playing on SEVER [*] Equipment stat bars have had the amount of pips increased from 5 > 10 to improve readability [*] Trait descriptions relating to Equipment stats have been removed from Equipment descriptions [*] Trait Icon visuals have been improved [*]DEMIGUARD now has proper visuals for its Wrath Explosion [*] ARCHBLIGHT’s Wrath Burst cost has been increased from 73 > 95 Power Gems [*] ARCHBLIGHT’s Wrath Burst’s sphere projectile lifetime has been reduced from 12 > 9 seconds [*] Equipment goal objectives updated for TWILIGHT AMETHYST - Kill Stream required has been reduced from 999 > 555 [*] Equipment goal objectives updated for HEAVENS QUARTZ - Carnage required has been reduced from 20,000 > 15,000 [*] Equipment unlock Tokken costs have been slightly reduced across the board [/list] [b]General UI[/b] [list] [*] Implemented fallback for input actions to handle displaying actual input in the case of no prompts (previously "MISSING_PROMPT {0}") - This should show the input as plain text now if nothing is available [*] Rebinding support for movement for keyboard and mouse (defaulted to WASD) [*] Improved spacing and padding of the new movement controls found in Settings [*] Fixed Privacy Policy text misalignment [/list] [b]Audio & Music Additions[/b] [list] [*] Re-mixes to Abyssal Sphere battle music tracks [/list] [b]Miscellaneous[/b] [list] [*] Leaderboard improvements to now scroll in pages and not 1 by 1 as it did before [*] Performance and memory allocation improvements [/list] [b]Accessibility[/b] [list] [*] UI Flicker Reduction & High Readability Font Accessibility options added [/list] [h2]Fixes[/h2] [b]Enemies[/b] [list] [*] QUAKER II now has the correct health value and gives the correct amount of sword charge and score on death [*] HIVEN Power Gem absorbing has been improved [*] TURREKTS now correctly bounce off Blood Bombs [*] Blood decals now properly appear when enemies are killed by Traps [*] Ground visual effects on GHASTS & Boss have been fixed [*] Abyssal Sphere subtitles behavior has been fixed when observed during Hyper Drive [*] Fixed Abyssal Sphere dialogue on death [/list] [b]Player[/b] [list] [*] Addressed situation where Player could Wrath Absorb during any sword attack [*] Timescale has been fixed when performing Hyper Drives [*] Player visual effects now correctly scale at the right simulation speed if there were timescale changes during any specific effects [/list] [b]Abyssal Layer[/b] [list] [*] Game time now correctly pauses during the bridge sequence [/list] [b]Scoring[/b] [list] [*] Requirements for achieving individual Abyssal Layer ranks has been addressed [/list] [b]Equipment[/b] [list] [*] Scenario fixed where certain Heavy Weapons projectiles were missing enemies when shot at point-blank range [*] Fixed an issue where JUDGECANNON’s wrath projectiles were exploding immediately upon performing a Wrath Burst next to a wall or Gyro Blade [*] ARCHBLIGHT’s Wrath Burst explosion no longer fires off multiple times [/list] [b]General UI[/b] [list] [*] Fixed issue where Goals UI was not syncing with actual data after a checkpoint reset [*] Fix for missing input definitions for mouse/keyboard bindings [*] Addressed left & right stick press input sprites were that were getting mixed up on rebinds [*] “New Best” UI animation fixes [/list] [b]Audio & Music[/b] [list] [*] REFLECTION music no longer cancels out randomly [*] Boss music track now loops correctly [*] Addressed Execution tutorial where some QUAKER I sounds were not playing [*] Drop-downs were not playing the select sound when clicking with the mouse [*] Teleport sound no longer doubles up when going from the bridge to the Boss [/list] [b]Achievements[/b] [list] [*] “Kill X Demons” Achievements no longer increment multiple times per kill [*] Achievements for completing all Abyssal Layers at a higher difficulty now unlock for lower difficulties or mixed difficulties [*] Beating all Abyssal Layers on a higher difficulty unlocks the Achievement on all lower difficulties (e.g. Knight completion should unlock Acolyte and Regret completion). [*] Beating all Abyssal Layers on mixed difficulties unlocks lower difficulty Achievements (e.g. Levels 1-3 on Acolyte then, Levels 4-5 on Regret, should unlock Regret all Abyssal Layers completion). [/list] [b]Leaderboards[/b] [list] [*] Leaderboard entries now correctly load on the overview section [*] Fixed an issue that broke end of level Leaderboards [*] Fixed rapidly changing Leaderboards not showing correct data [*] Addressed font issues on Leaderboards when swapping back and forth between accessible & normal fonts [/list] [b]Miscellaneous[/b] [list] [*] Fixed a crash that occurred when closing the game upon just finishing a run [*] Updated localization strings in several areas: Network Error, DIVINATION, Movement Key Rebinds, Sword Attack & Sword Surge Rebinds [*] Traditional Chinese localization fixes [*] Language drop-down missing character box text [*] Setting screen keyboard controls navigation has been fixed [*] Fixed an issue where game would lock on start sometimes [*] Mortars no longer Z-Fight [*] Fixed a disconnect popup that was hidden during splash screen and was causing bad input behavior [*] Accessibility font is now only available for non-fallback font locales [*] Fixed issue where resolution would revert when in windowed mode [*] Other miscellaneous fixes [/list] [h2]Known Major Issues[/h2] [list] [*] We have made some improvements to try and address a black screen bug players were getting but if this still occurs, please let us know! [*] We have also made some Player movement input fixes. If you come across any issue with movement, please let us know as well! [/list] ————— [i]KILL KNIGHT [/i] is available on [url=https://store.steampowered.com/app/2694420/KILL_KNIGHT/]Steam[/url] now - and is now fully optimised for Steam Deck compatibility. Social Links: [url=https://discord.gg/AmmyUc5jRH]Discord[/url] X/Twitter: [url=https://twitter.com/KillKnightGame]@KILLKNIGHTGame[/url] TikTok: [url=https://www.tiktok.com/@killknightgame]@KILLKNIGHTGame[/url] YouTube: [url=https://www.youtube.com/@PlaySideStudiosOfficial]@PlaySideStudiosOfficial [/url] Instagram: [url=https://www.instagram.com/playsidestudios/]@PlaySideStudios[/url] Facebook: [url=https://www.facebook.com/PlaysideStudios/]@PlaySideStudios[/url] Find out more about PlaySide Studios on their [url=www.playsidestudios.com]official website[/url]