Hello, Park Managers! Happy Jurassic World Evolution 2 launch day! We're very excited for you to experience everything Jurassic World Evolution 2 has to offer, and to see your incredible parks! Naturally, we want to ensure you have the best experience possible with Jurassic World Evolution 2, so we're rolling out a Day One Patch with some adjustments to general gameplay, animations, and overall stability. For full information, please see the patch notes below: [b]Audio[/b] [list][*]Audio mix adjustments [/*][/list] [b]Animation[/b] [list][*]Various animation adjustments [*]Fixes to clipping and misalignment issues[/list] [b]Buildings[/b] [list][*]Various graphical and clipping issues fixed[/list] [b]Cameras[/b] [list][*]Fixes to various unintended game camera behaviours [/list] [b]Cinematics[/b] [list][*]Minor adjustments to various intro cinematics[/list] [b]Crashes/Stability and Performance[/b] [list][*]Various crash and stability fixes [*]Optimisations to various game systems[/list] [b]Dinosaur & Flying/Marine Reptiles[/b] [list][*]Further body and pattern colour balance pass[/list] [b]Dinosaur Needs/Behaviours[/b] [list][*]Slight balance tweaks on dinosaur needs[*]Adjustments on dinosaur movement and navigation  [*]Adjustments to dinosaur attacks on ranger teams  [*]Balance tweaks on dinosaur social requirements  [*]Adjustments on live prey feeder dispensing times  [*]Adjustments to herd leadership decision making [/list] [b]Dinosaur Infamy[/b] [list][*]Adjustments across dinosaur infamy levels [/list] [b]Game Modes[/b] [list][*]Tweaks to economy and objectives [*]Adjustments to research unlocks and contracts  [*]Adjusted dinosaur cosmetic unlocks for Challenge Mode[/list] [b]Guests[/b] [list][*]Adjustments to guest distribution[/list] [b]Localisation[/b] [list][*]Fixes and iteration to terminology across all text in game[/list] [b]Park Teams[/b] [list][*]Tweaks on various park teams [*]Fixed issue where notifications sometimes did not display [*]Adjustments to tranquilise and transport flow  [*]Adjustments to gunner accuracy  [*]Adjustments to the speed at which ranger teams perform status checks [/list] [b]Weather[/b] [list][*]Updated lighting for environments and storms[/list] [b]UI[/b] [list][*]Tweaks across UI screens and icons in game  [*]Added detail to front end menus for the narrative modes and difficulty suggestions for Chaos Theory mode  [*]Building tooltips added across a number of buildings  [*]Added trend arrows to the finance value on the HUD  [*]Added visible arc to transportation UI  [*]Added raise/lower stand while viewing from lagoon stand  [*]Adjustments to the park overview finance graphs  [*]Tweaks to help screen triggers  [*]Adjustments on mineral and fossil hardness to make it easier to extract/sell [/list]