Jurassic World Evolution 2 - Launch Update Notes
Author: FRONTIER,
published 3 years ago,
Hello, Park Managers!
Happy Jurassic World Evolution 2 launch day! We're very excited for you to experience everything Jurassic World Evolution 2 has to offer, and to see your incredible parks! Naturally, we want to ensure you have the best experience possible with Jurassic World Evolution 2, so we're rolling out a Day One Patch with some adjustments to general gameplay, animations, and overall stability.
For full information, please see the patch notes below:
[b]Audio[/b]
[list][*]Audio mix adjustments [/*][/list]
[b]Animation[/b]
[list][*]Various animation adjustments
[*]Fixes to clipping and misalignment issues[/list]
[b]Buildings[/b]
[list][*]Various graphical and clipping issues fixed[/list]
[b]Cameras[/b]
[list][*]Fixes to various unintended game camera behaviours [/list]
[b]Cinematics[/b]
[list][*]Minor adjustments to various intro cinematics[/list]
[b]Crashes/Stability and Performance[/b]
[list][*]Various crash and stability fixes
[*]Optimisations to various game systems[/list]
[b]Dinosaur & Flying/Marine Reptiles[/b]
[list][*]Further body and pattern colour balance pass[/list]
[b]Dinosaur Needs/Behaviours[/b]
[list][*]Slight balance tweaks on dinosaur needs[*]Adjustments on dinosaur movement and navigation
[*]Adjustments to dinosaur attacks on ranger teams
[*]Balance tweaks on dinosaur social requirements
[*]Adjustments on live prey feeder dispensing times
[*]Adjustments to herd leadership decision making [/list]
[b]Dinosaur Infamy[/b]
[list][*]Adjustments across dinosaur infamy levels [/list]
[b]Game Modes[/b]
[list][*]Tweaks to economy and objectives
[*]Adjustments to research unlocks and contracts
[*]Adjusted dinosaur cosmetic unlocks for Challenge Mode[/list]
[b]Guests[/b]
[list][*]Adjustments to guest distribution[/list]
[b]Localisation[/b]
[list][*]Fixes and iteration to terminology across all text in game[/list]
[b]Park Teams[/b]
[list][*]Tweaks on various park teams
[*]Fixed issue where notifications sometimes did not display
[*]Adjustments to tranquilise and transport flow
[*]Adjustments to gunner accuracy
[*]Adjustments to the speed at which ranger teams perform status checks [/list]
[b]Weather[/b]
[list][*]Updated lighting for environments and storms[/list]
[b]UI[/b]
[list][*]Tweaks across UI screens and icons in game
[*]Added detail to front end menus for the narrative modes and difficulty suggestions for Chaos Theory mode
[*]Building tooltips added across a number of buildings
[*]Added trend arrows to the finance value on the HUD
[*]Added visible arc to transportation UI
[*]Added raise/lower stand while viewing from lagoon stand
[*]Adjustments to the park overview finance graphs
[*]Tweaks to help screen triggers
[*]Adjustments on mineral and fossil hardness to make it easier to extract/sell [/list]