Feathered Species Pack and Free Update 6 is Out Now
Author: JensErik_Frontier,
published 1 year ago,
Hello Park Managers!
We're excited to announce that the Jurassic World Evolution 2: Feathered Species Pack is now available, alongside Update 6!
[previewyoutube=79b07bJzUBk;full][/previewyoutube]
Welcome four incredibly fascinating species to the Feathered Species Pack, that all exhibit magnificent plumage that are bound to excite your guests. You'll discover the powerful Yutyrannus, the nimble Jeholopterus, the eccentric Deinocheirus, and the Sinosauropteryx with its exquisite features. These prehistoric species will definitely make a statement when added into your park.
[h1]New Prehistoric Species [/h1]
[b][i]Yutyrannus [/i][/b]
Believed to have lived during the early Cretaceous period in what is now Liaoning Province, the Yutyrannus is striking and powerful. This carnivorous dinosaur is a surprisingly social species, so get your enclosures ready to accommodate a few of them!
[img]https://clan.cloudflare.steamstatic.com/images//40704806/f48202517b6a7c6bc92ee7810140074be1627b0d.jpg[/img]
[b][i]Jeholopterus[/i][/b]
Jeholopterus is the smallest airborne species in the game, allowing it to be impressively agile as it soars through the sky to hunt down its next meal! Its extraordinary plumage is sure to catch the eyes of your guests, as it soars through your aviaries.
[img]https://clan.cloudflare.steamstatic.com/images//40704806/788c772cd59aa49c1b418b2adddf47f5ec8ecb7a.jpg[/img]
[b][i]Deinocheirus[/i][/b]
Posessing arms longer than any bipedal dinosaur, the Deinocheirus is one of the largest ornithomimosaurs ever discovered! Combined with its curious figure and large clawed hands, it is sure to be a remarkable dinosaur to add to your parks.
[img]https://clan.cloudflare.steamstatic.com/images//40704806/9b9ad33deedd159358783898eee36862730a3f25.jpg[/img]
[b][i]Sinosauropteryx[/i][/b]
First discovered in 1996 the Sinosauropteryx is a small, carnivorous dinosaur. Its delicate, hair-like feathers and waving striped tail are sure to attract guests to delight in its quirky characteristics.
[img]https://clan.cloudflare.steamstatic.com/images//40704806/95a911fa4ef71c130648a4eebd94a65416b4dd11.jpg[/img]
[h1]Free Update 6[/h1]
Alongside our new prehistoric species, the Feathered Species Pack will also come with Update 6, a free update for everyone who owns Jurassic World Evolution 2. This includes some exciting additions, as well as some quality of life updates and bug fixes. To access all these new features, all you need to do is update your game.
Decorate your park with new remote viewing galleries, perfect for your guests to get up close and personal with their favourite dinosaurs and flying reptiles! You can choose between the log viewing gallery or the dome viewing gallery to decorate your parks with. We've also brought two new variants to the Zipline attraction that was added on the 1st anniversary of Jurassic World Evolution 2. Will you be adding the DFW Zipline or the Jurassic Park Zipline variant?
You'll also notice we've added a new capture mode, the Cinematic Camera. Try it out and and don't forget to share your screenshots with us when you do!
Sandbox mode is also getting some new additions, with 6 square levels and 3 expanded sandbox levels for the Southwest USA, San Diego and California level. You'll also notice that we've added settings for unlimited feeder reserves, income tax, wild capture frequency and decoration foliage. To learn more about these wonderful additions, head on over to our [url=https://steamcommunity.com/games/1244460/announcements/detail/3728456836552220610]update 6 highlight[/url] for a deeper dive.
The full list of changes and quality of life enhancements can also be found in the changelog below!
We hope you enjoy the Feathered Species Pack and free Update, Park Managers! You can purchase the new DLC [url=https://store.steampowered.com/app/2314000/Jurassic_World_Evolution_2_Feathered_Species_Pack/]here[/url].
Thank you as well to everyone who helped track down all the new prehistoric species in the Feathered Species Pack over on our social channels, we couldn't have done it without you!
Don't forget to also join our launch livestream at 12:00 BST today (March 30) on [url=https://www.twitch.tv/frontier]Twitch[/url] and [url=https://www.youtube.com/@JurassicWorldEvolution]YouTube[/url].
[h1]Release Notes:[/h1]
[h2]DLC - Feathered Species Pack[/h2]
[b]Prehistoric Species[/b]
[list][*][b]4 x New Species[/b][/*][/list][list][*][list][*]Flying Reptile[list][*]Jeholopterus[/*][/list][/*][*]Dinosaurs[list][*]Deinocheirus[/*][*]Sinosauropteryx[/*][*]Yutyrannus[/*][/list][/*][/list][/*][/list][b]Features[/b]
[list][*]Added new feeder type (Insectivore Feeder) to be used by Jeholopterus[/*][*]Added new diet type - Insectivore (Insects only)[/*][*]Added new diet type - Omnivore (Fish/Paleobotany)[/*][/list]
[h2]Update 6 [/h2]
[h3]Features[/h3]
[b]Capture Mode[/b][list][*]Added new Camera Type to Capture Mode, the Cinematic Camera[list][*]Added ability to adjust settings such as Time and Camera Movement[/*][*]Added ability to adjust between various focus areas within your park such as: Dinosaurs, Viewing Galleries, Tours, Park Teams, Hotels, Ranger Posts, Ziplines, Feeders, Path View and Panoramic View[/*][*]Add existing Overlays of Postcards, Stamps, Logos, Letterboxes, Filters and Guidelines[/*][/list][/*][/list][b]Buildings[/b][list][*]Added new 'Remote Viewing Galleries' feature with 2 x new attractions, the 'Log Viewing Gallery' and the 'Dome Viewing Gallery'[list][*]These can be found within the 'Attractions' menu and are available in all building styles[/*][*]Galleries need to be connected to an Entrance Building using an underground connection[/*][/list][/*][*]Added Zipline variants for DFW and Jurassic Park Building Styles[/*][/list][b]Sandbox Mode
[/b][list][*]Added 6 x additional large, flat Sandbox Square levels[list][*]These are based on the 6 different biome types within the game[/*][/list][/*][*]Added 3 x expanded Sandbox levels[list][*]These are for Southwest USA, San Diego and California levels[/*][/list][/*][*]Added new Sandbox Setting for 'Decoration Foliage' (found under the 'Environment' sub-section) that allows players to use foliage from all biomes or the level's specific biome[list][*]This is only available on PC and next-gen console [/*][/list][/*][*]Added new Sandbox Setting for 'Unlimited Feeder Reserves' (found under the 'Dinosaurs' sub-section)[list][*]Setting this to 'on' will mean that feeders no longer need to be refilled by Ranger Teams[/*][/list][/*][*]Added new Sandbox Setting for 'Income Tax' (found under the 'Park' sub-section)[list][*]Reduces how much income your park generates and has 4 settings: None, Low, Medium and High[/*][/list][/*][*]Added new Sandbox Setting for 'Wild Capture Frequency' (found under the 'Park' sub-section)[list][*]Control how often wild capture events will occur and has 4 settings: None, Low, Medium and High[/*][*]This requires the 'Expeditions and Fossils' setting to be turned ON to be adjustable[/*][/list][/*][/list]
[h3]Quality of Life[/h3]
[b]Buildings[/b][list][*]Toilets, Amenities and Shelters will now build instantly rather than over a short period of time[/*][*]Added the ability to place multiples of the same building without need to enter the build menu each time[list][*]Using CTRL + Mouseclick on mouse/keyboard or RB/R1 on controllers[/*][/list][/*][*]Infected feeders can no longer be deleted, this is to prevent players from being able to block themselves from researching related cures[/*][*]Added ability for 'Release via Airlift' to Aviary Hatcheries allowing players to release flying reptiles outside an Aviary[/*][/list][b]Dinosaurs[/b][list][*]Small dinosaurs will now raise their heads when they are walking through water[/*][*]Small dinosaurs can now navigate through water when they would have been blocked before[/*][*]Adjustments to sauropod combat[list][*]Carnivores now may fail a hunt depending on combat stats[/*][*]The Bleed Out state now only starts once a sauropod reaches 15% health, rather than after any carnivore attack[/*][*]If a carnivore fails to successfully hunt a sauropod, it will wait for a period of time before trying again[/*][*]Adjusted feedback for when the Bleed Out state is affecting a dinosaur[/*][/list][/*][*]Adjusted UI cohabitation feedback on Therizinosaurus, Indominus rex, Velociraptor and Indoraptor to more clearly reflect their likes/dislikes[/*][/list][b]Sandbox Mode[/b]
[list][*]Arrival Point now starts opened in Sandbox Mode, and on moving Arrival Points we maintain their status as opened/closed[/*][/list][b]UI[/b][list][*]Amenity Management Screen[list][*]Simplified the Amenity Management screen by removing guest demographic information & best performing amenity[/*][*]Added the total number of guests in the park to the "guests served" statistic[/*][*]Added configuration rating statistic which shows how well amenities are configured & therefore how satisfied the local guest demographics are[/*][*]Added shortcuts to view modes for amenity configuration and amenity coverage[/*][/list][/*][*]Added a "Delete" confirmation prompt when trying to delete a Hatchery with active synthesis or incubation tasks[/*][*]Replaced park reports and contracts with small notifications if they trigger during full screen contexts (e.g. driving Park Teams, editing terrain)[list][*]Added gameplay setting to 'always minimise park reports and contract notifications"[/*][/list][/*][*]Added a new 'Random Rock Placement' option to Landscaping tools. This option automatically selects a new rock from the same biome type after placement[/*][*]Added Management View toggles whilst inside various placement modes[list][*]Feeders - Added ability to toggle Ranger Posts View on/off[/*][*]Monorail/Tours - Added ability to toggle Visibility View on/off[/*][*]Amenities - Added ability to toggle between Amenity Coverage & Overcrowding views[/*][*]Fences - Added ability to toggle between Power and Visibility views[/*][*]Remote Viewing Galleries - Added ability to toggle Visibility View on/off[/*][/list][/*][*]Made Billboard Icons appear above a forest when a dinosaur enters them[/*][*]Added new time control for "Slow Motion" accessible on the main HUD and via the radial menu on controller[/*][*]Disable carets on financial items in monthly report when there is no change from previous months
[/*][*]Increased the transparency of Dinosaur Visibility highlights to improve readability[/*][*]Restrict lock-on to valid targets whilst in a Ranger or Capture Team[/*][*]Subtitles are now wider at their larger text sizes in order to fit in more text[/*][*]Moved the weapon/equipment switch prompt to a more visible location when controlling a Park Team[/*][*]Added unique map icons for medium and large Amenity buildings[/*][/list][b]PS4 to PS5 Save Transfers[/b][list][*]Added ability for players to import their PS4 player progress to the PS5 version of the game[list][*]This will merge progress and will not overwrite progress on the PS5 (if any)[/*][/list][/*][/list][b]Chaos Theory[/b]
[list][*]Made some adjustments in Chaos Theory 5 during Brachiosaurus stage to make objective goal clearer[/*][*]Chaos Theory 2 - Fixed mismatch between actual target and text on objective UI for amenity income objective[/*][*]Chaos Theory 4 - Fixed number format for park rating objective
[/*][/list][b]Audio[/b]
[list][*]VO Characters' introductions are now tracked account wide and will only play once per account rather than once per Career[list][*]Added Setting for 'Repeat Introductions' (found under the 'Audio' sub-section) to toggle this on/off[/*][/list][/*][/list]
[h3]Quality of Life - Dominion Malta Expansion[/h3]
[b]UI[/b]
[list][*]Added option to Select/Deselect all of a specific species option to the Cargo Ship in the Dinosaur Exchange and the Island Map[/*][/list]
[h3]Features - Dominion Biosyn Expansion[/h3]
[b]Sandbox Mode[/b]
[list][*]Added 2 x additional large, flat Sandbox Square levels[list][*]These are based on the Biosyn Sanctuary and Sierra Nevada levels[/*][/list][/*][/list]
[h3]Features - Dominion Malta Expansion[/h3]
[list][*]Added 1 x additional large, flat Sandbox Square level[list][*]This is based on the Mediterranean biome the Campaign levels are based in[/*][/list][/*][*]Added 1x expanded Sandbox level for San Marie Bay[list][*]Replaces the Natural Lagoon with buildable ground and greatly expands the play area [/*][/list][/*][/list]
[h3]Bug Fixes[/h3]
[b]Dinosaurs[/b]
[list][*]Fixed some marine reptiles starving to death when trying to hunt with low stamina[/*][*]Fixed Marine reptiles not hunting/eating food until food bar is red, unintentional bug created by cohabitation changes related to Tuna[/*][*]Fixed Camarasaurus' head clipping through the ground during the grooming animation in the Species Viewer[/*][*]Fixed the Apatosaurus losing its eyes in particular instances[/*][*]Fixed Triceratops JP3 skin not closing its eyes[/*][*]Fixed Diplodocus spines detaching from their bodies when viewed at a distance[/*][*]Fixed Mosasaurus angling upwards when released from the lagoon hatchery, causing it to clip through the gate[/*][/list][b]UI[/b]
[list][*]Fixed the Stimulant bar going over 100% when you manually aim/fire[/*][*]Fixed Calamity bar displaying 'Multiple Dinosaur Threats' rather than 'Dinosaur Threat'[/*][*]Fixed an issue with the Ranger Team compass showing wrong feeder icons[/*][*]Fixed an issue where selling fossils rapidly could result in loss of control functionality in the Fossils screen[/*][/list][b]JWDB[/b]
[list][*]Made references to geological eras consistent across multiple places[/*][*]Fixed inconsistent era string for the Nodosaurus[/*][/list][b]Buildings[/b]
[list][*]Adjusted the Jurassic Park Marine Shark Feeder so vehicles can access for re-supply[/*][/list][b]Vehicles[/b]
[list][*]Prevent transport helicopters from blocking other helis from delivering dinos with their waiting positions[/*][/list][b]Audio[/b]
[list][*]Fixed Jurassic Tour VO incorrectly referring to Spinosaurus as from North America[/*][/list][b]Misc[/b]
[list][*]Fixed minimising the game while in 'Fullscreen' mode and then re-opening changing it to 'Windowed' mode[/*][*]Various stability fixes[/*][*]Various animation fixes[/*][*]Various audio fixes[/*][*]Various text and localisation fixes[/*][/list]
[h3]Bug Fixes - Early Cretaceous Pack[/h3]
[b]Dinosaurs[/b]
[list][*]Changed Minmi genome size classification from medium to small[/*][/list]
[h3]Bug Fixes - Dominion Biosyn Expansion[/h3]
[b]Dinosaurs[/b]
[list][*]Adjusted dig site fossils for Dimetrodon so there aren't any left over once you reach 100% genome[/*][*]Fixed dinosaurs occasionally passing through invisible fences[/*][/list]
[h3]Bug Fixes - Dominion Malta Expansion[/h3]
[b]Dinosaurs[/b]
[list][*]Fixed Oviraptor feathers flickering in low wind settings[/*][*]Fixed fish feeder dispensing issues in San Marie Bay causing Marine reptiles to starve to death[/*][*]Fixed the Atrociraptor legs becoming distorted when attacking guests on sloped terrain[/*][/list][b]Vehicles[/b]
[list][*]Fixed the Malta Response Facility not letting players repair the vehicle[/*][/list][b]Sandbox Mode[/b]
[list][*]Updated Malta Sandbox economy values[/*][/list][b]UI[/b]
[list][*]Fixed L3 becoming non-functional for pinned dinosaur request when reentering the Dinosaur Exchange[/*][/list][b]Campaign[/b]
[list][*]Fixed the trust limit not increasing after the second island if the autosave is loaded[/*][*]Fixed dinosaurs dropping off the transport helicopter when transferred towards the Cargo Ship[/*][/list]