After reading feedback and watching streamers play the Jawbreaker Demo there has been a number of fixes and updates that are now all live! [img]https://clan.cloudflare.steamstatic.com/images//42921845/a488996d315039745dadfe56ccedcc97ecd9d9a0.png[/img] [h2]Fixes:[/h2] [list] [*]Enemy attacks missing while crouching or strafing fixed [*]Enemy animation glitch when distracted by [i]Beer Bottle[/i] fixed [*]Holding up a throwable [i]Beer Bottle[/i] blocking enemy detection fixed [*]Death animations clipping into environment fixed [*]Rare FadeInOut screen animation glitch while skipping cutscenes fixed [*]Missing colliders on gameobjects fixed [*]Occlusion culling anomalies fixed [/list] [h2]Updates:[/h2] [list] [*]Enemy walking, running, idle, patrol, and attack all updated to higher quality animations [*]Enemy attacks now faster and more aggressive [*]Stylistic neon lighting more dynamic and more common in gang hideout [*]Items moved in scenes to be more accessible [*]Additional voice lines added [*]Additional jumpscare added to "Security" [*]All desks, cabinets, and drawers can now be interacted with [*]Items now stack in the [i]Suitcase[/i] for better inventory management [*]More polished death animations [/list] [img]https://clan.cloudflare.steamstatic.com/images//42921845/ff7ce07f64ea786cc5179795970aef0246340559.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//42921845/8165ba343965296885590a62de12063c9bc2aade.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//42921845/72341e778e0bce49e380d85d18c8f672567c2fc6.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//42921845/9d18c345893d43e5dc73d40954ec50e7d3130249.png[/img] I'll try to do future updates in big batches to minimise the amount of Steam updates, though a lot of what I wanted to incorporate into the demo is now live. Stay tuned for more updates, screenshots, and videos on the full game coming later this year! VL ([url=https://twitter.com/VincentLade]@VincentLade[/url])