Good Morning (pretend that it's the morning) little & big Idyll gamers. ːer_heartː Behold! This tiny substantial regular update contains the following irregular content: Levels: [list] [*] Moon Hills [*] Moon Beach [/list] Combat Characters: [list] [*] Creature [*] Octopirate [*] Orbwave [*] Treasure Creature [*] Moochine [*] Acornucopialadin [/list] Exploration Scenery: [list] [*] Jelly Hills [*] Red Rocks [/list] Meals: [list] [*] Brussels Sprout [/list] Charms: [list] [*] Big Mode Box [/list] Status Effects: [list] [*] Geared Up [/list] Tiles: [list] [*] Scimitar [*] Moon Wand [*] Leaf Sword [*] Red Sword [*] Brussels Sprout [*] Leaf Shield [*] Blue Cog [/list] Achievements: [list] [*] Match 7 [*] 10x Combo [/list] Changes: [list] [*] UI button colour changed [*] There is now a tutorial finally! [*] Big Mode (larger grid, smaller tiles), activated by a charm [/list] This one took a while because I had to experiment with making a good tutorial! Lots of ideas were made and then scrapped, including a little hand that flew around and waved at the correct tiles to swap. It got too complex so I have something cleaner I guess. Highlights include big mode, where the grid becomes bigger (smaller tiles, but lots more of them). For now it belongs in a charm but could be a gameplay option. It's pretty novel though. Also worked on more Tile Upgrades, which adds more to the variety of builds. A couple of new achievements too. I plan to keep making more variety between runs as usual. 142 Combat Characters now! If you want to help me with feedback, or suggest ideas, or just post memes, please join my Discord ([url=https://discord.com/invite/FBpcfsvZCu]Link Here[/url]). Thank you to everyone who has played so far! Update you later.