Hello, it's me, back at it again, with stuff to share. Here's an organised list of random content: Levels: [list] [*] Purple Orange Forest [*] Spiky Ice Cavern [/list] Combat Characters: [list] [*] Mushy [*] Deep Squeezer [*] Venom Soldier [*] Cool Cactus [*] Badeggunsmoke [/list] Combat Items: [list] [*] Slash [/list] Exploration Encounters: [list] [*] Frumpy [/list] Exploration Scenery: [list] [*] Ice Cavern [*] Lunar Stroll [/list] Meals: [list] [*] Ice Cream [*] Boiled Egg [/list] Charms: [list] [*] Combat Bag [*] Boulder Badge [*] Tree Trinket [/list] Tiles: [list] [*] Moon Sword [*] Fire Sword [*] Cactus [*] Boiled Egg [*] Corrupt Egg [/list] Changes: [list] [*] Volume Slider preferences are now saved [*] Marvin's mishap now rewards you with a unique combat [/list] This tiny update brings you more variety with items, which has sorely been missing. Runs should have more options for different style builds. Volume sliders remember your preference! Just a simple but important QOL feature, and it doesn't deafen you on launch! Marvin finally summons the correct enemy. A truly tiny update but not bad for ~5 days of work :) I'm going on holiday for the next week, which means the next update will take longer. As always, if you have any suggestions, please join my discord ([url=https://discord.com/invite/FBpcfsvZCu]Link Here[/url]). I listen and consider every random idea you might have.