Update 1.6!
Author: tburke360,
published 2 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44906459/89ec68866cea3c5168cec4e128ac1cd449970a72.png[/img]
Difficulties!
You can now choose between 3 different difficulties. Your story progress and endless score is tracked separately for each difficulty. Achievement progress is shared across all difficulties, with only some of the endless score Achievements now requiring a certain difficulty!
In easy mode Player health is increased, enemy health is increased, and less enemies can be spawned in at once! Best for those who just want to experience the story
In normal mode gameplay is unmodified! The right level of challenge
In hard mode Player health is decreased, enemy health is increased, and more enemies can be spawned at once! A brutal challenge for those who want to flex their gaming skills!
[url=https://clan.cloudflare.steamstatic.com/images//44906459/e94eb249612542eea93af8e4ab41b7ab613e6e5b.png][img]https://clan.cloudflare.steamstatic.com/images//44906459/879a1d8504ce787eacb148ae62c116ef56d58423.png[/img][/url]
Achievements!
3 More achievements have been added to help you unlock some hats:
-The Powers of the knight: As Pachinly use cone shield to prevent a total of 100 damage
-An Apple a day: As Ponsai damage enemies with placed apples 200 times;
-Total score 9000: Earn a total score of 9000 in endless mode on any difficulty
Some achievements have also had difficulty requirements added
-Total Score 1000 Must now be completed in hard difficulty
-High Score 100 Must now be completed in hard difficulty
-Total Score 3000 can not be completed in easy difficulty
-High Score 300 can not be completed in easy difficulty
Other fixes/Improvements!:
-Episode 6 can now be played in split-screen co-op!
-The funhouse maze can now be chosen as an endless map. Meaning there are now 5 possible maps
-Moved the achievement and hat tracker to the difficulty select screen!
-reworked objective UI in episode 6
-fixed a bug that caused hex effects to not trigger when playing as certain characters
-Added sound effects when hexed
-removed damage stacking from hex
-Fixed a bug causing you to not properly get your starting Ice cream bonuses in endless
-fixed a bug causing you to sometimes spawn in as the genie instead of Pachinly
-fixed shaders not being applied to Troy's Guitar in certain cutscenes
-fixed cotton candy enemies throwing no projectile
-rebalanced watcher spawn rates in endless