Hey, everyone – I Am Your Beast launches tomorrow and we’re so excited to announce what some of our post-launch support will look like ahead of time. Your passion for our small team's work has been noted, and we're returning that support by bringing these features to life shortly after release: [b]- NO TIMER MODE[/b] - For players who get timer anxiety, you will eventually be able to disable the per-level timer. [b]- MORE LEVELS[/b] - There will be more levels added for free post-launch, and they will probably be exceptionally challenging and/or weird. [b]- EXPANDED LEVEL OVERVIEW [/b] - Level recaps will be expanded to let you showcase an even more granular picture of your flow through the level. [b]- CONTROLLER REBINDING[/b] - Like its keyboard counterpart in the launch release, we intend to add controller rebinding as well shortly after launch. [b]- SCOPE RIPPING[/b] - Scopes are for cowards. Alphonse Harding isn't a coward. Even though he already refuses to use scopes, Alphonse will soon rip the scopes off of sniper rifles he finds in a show of stylish dominance. DOOM (2016) vibes, basically. I Am Your Beast is so close to launching, and we can’t wait to see what you can do with it. Crazy times, new routes, and movement exploits will surely abound! In the meantime, thank you all so much for your wishlists and love for the game already. We hope to do it justice, and that Beast's stylish and frenetic world is as fun for you to play as it was for us to build it. Until tomorrow! Strange Scaffold